+++ /dev/null
-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
-
-// #define KH_PLAYER_USE_ATTACHMENT
-// #define KH_PLAYER_USE_CARRIEDMODEL
-
-#ifdef KH_PLAYER_USE_ATTACHMENT
-const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-const vector KH_PLAYER_ATTACHMENT = '0 0 0';
-const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-const string KH_PLAYER_ATTACHMENT_BONE = "";
-#else
-const float KH_KEY_ZSHIFT = 22;
-const float KH_KEY_XYDIST = 24;
-const float KH_KEY_XYSPEED = 45;
-#endif
-const float KH_KEY_WP_ZSHIFT = 20;
-
-const vector KH_KEY_MIN = '-10 -10 -46';
-const vector KH_KEY_MAX = '10 10 3';
-const float KH_KEY_BRIGHTNESS = 2;
-
-float kh_no_radar_circles;
-
-// kh_state
-// bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
-// bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.float kh_state;
-.float siren_time; // time delay the siren
-//.float stuff_time; // time delay to stuffcmd a cvar
-
-float kh_keystatus[17];
-//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
-//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
-//for(i = 0; i < maxplayers; ++i)
-// kh_keystatus[i] = "0";
-
-float kh_Team_ByID(float t)
-{
- if(t == 0) return NUM_TEAM_1;
- if(t == 1) return NUM_TEAM_2;
- if(t == 2) return NUM_TEAM_3;
- if(t == 3) return NUM_TEAM_4;
- return 0;
-}
-
-//entity kh_worldkeylist;
-.entity kh_worldkeynext;
-entity kh_controller;
-//float kh_tracking_enabled;
-float kh_teams;
-float kh_interferemsg_time, kh_interferemsg_team;
-.entity kh_next, kh_prev; // linked list
-.float kh_droptime;
-.float kh_dropperteam;
-.entity kh_previous_owner;
-.float kh_previous_owner_playerid;
-.float kh_cp_duration;
-
-string kh_sound_capture = "kh/capture.wav";
-string kh_sound_destroy = "kh/destroy.wav";
-string kh_sound_drop = "kh/drop.wav";
-string kh_sound_collect = "kh/collect.wav";
-string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
-
-float kh_key_dropped, kh_key_carried;
-
-const float ST_KH_CAPS = 1;
-const float SP_KH_CAPS = 4;
-const float SP_KH_PUSHES = 5;
-const float SP_KH_DESTROYS = 6;
-const float SP_KH_PICKUPS = 7;
-const float SP_KH_KCKILLS = 8;
-const float SP_KH_LOSSES = 9;
-void kh_ScoreRules(float teams)
-{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
- ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
- ScoreRules_basics_end();
-}
-
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
-{
- if(!IS_PLAYER(e) || self.team != e.team)
- if(!kh_tracking_enabled)
- return false;
-
- return true;
-}
-
-float kh_Key_waypointsprite_visible_for_player(entity e) // ??
-{
- if(!kh_tracking_enabled)
- return false;
- if(!self.owner)
- return true;
- if(!self.owner.owner)
- return true;
- return false; // draw only when key is not owned
-}
-
-void kh_update_state()
-{
- entity player;
- entity key;
- float s;
- float f;
-
- s = 0;
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- f = key.team;
- else
- f = 30;
- s |= pow(32, key.count) * f;
- }
-
- FOR_EACH_CLIENT(player)
- {
- player.kh_state = s;
- }
-
- FOR_EACH_KH_KEY(key)
- {
- if(key.owner)
- key.owner.kh_state |= pow(32, key.count) * 31;
- }
- //print(ftos((nextent(world)).kh_state), "\n");
-}
-
-
-
-
-var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
-{
- kh_Controller_Thinkfunc = func;
- kh_controller.cnt = ceil(t);
- if(t == 0)
- kh_controller.nextthink = time; // force
-}
-void kh_WaitForPlayers();
-void kh_Controller_Think() // called a lot
-{
- if(intermission_running)
- return;
- if(self.cnt > 0)
- { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
- else if(self.cnt == 0)
- {
- self.cnt -= 1;
- kh_Controller_Thinkfunc();
- }
- self.nextthink = time + 1;
-}
-
-// frags f: take from cvar * f
-// frags 0: no frags
-void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
-{
- string s;
- if(intermission_running)
- return;
-
- if(frags_player)
- UpdateFrags(player, frags_player);
-
- if(key && key.owner && frags_owner)
- UpdateFrags(key.owner, frags_owner);
-
- if(!autocvar_sv_eventlog) //output extra info to the console or text file
- return;
-
- s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
-
- if(key && key.owner)
- s = strcat(s, ":", ftos(key.owner.playerid));
- else
- s = strcat(s, ":0");
-
- s = strcat(s, ":", ftos(frags_owner), ":");
-
- if(key)
- s = strcat(s, key.netname);
-
- GameLogEcho(s);
-}
-
-vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
-{
- if(e.tag_entity)
- {
- makevectors(e.tag_entity.angles);
- return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
- }
- else
- return e.origin;
-}
-
-void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first;
- first = key.owner.kh_next;
- if(key == first)
- {
- setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- if(key.kh_next)
- {
- setattachment(key.kh_next, key, "");
- setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- key.kh_next.angles = '0 0 0';
- }
- else
- setorigin(key, KH_PLAYER_ATTACHMENT);
- key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- else
- {
- setattachment(key, key.kh_prev, "");
- if(key.kh_next)
- setattachment(key.kh_next, key, "");
- setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
- setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.angles = '0 0 0';
- }
-#else
- setattachment(key, key.owner, "");
- setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
- key.angles_y -= key.owner.angles.y;
-#endif
- key.flags = 0;
- key.solid = SOLID_NOT;
- key.movetype = MOVETYPE_NONE;
- key.team = key.owner.team;
- key.nextthink = time;
- key.damageforcescale = 0;
- key.takedamage = DAMAGE_NO;
- key.modelindex = kh_key_carried;
-}
-
-void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
- entity first;
- first = key.owner.kh_next;
- if(key == first)
- {
- if(key.kh_next)
- {
- setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
- setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
- }
- }
- else
- {
- if(key.kh_next)
- setattachment(key.kh_next, key.kh_prev, "");
- setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
- }
- // in any case:
- setattachment(key, world, "");
- setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
- key.angles = key.owner.angles;
-#else
- setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
- setattachment(key, world, "");
- key.angles_y += key.owner.angles.y;
-#endif
- key.flags = FL_ITEM;
- key.solid = SOLID_TRIGGER;
- key.movetype = MOVETYPE_TOSS;
- key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
- key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
- key.takedamage = DAMAGE_YES;
- // let key.team stay
- key.modelindex = kh_key_dropped;
- key.kh_previous_owner = key.owner;
- key.kh_previous_owner_playerid = key.owner.playerid;
-}
-
-void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
-{
- entity k;
- float ownerteam0, ownerteam;
- if(key.owner == player)
- return;
-
- ownerteam0 = kh_Key_AllOwnedByWhichTeam();
-
- if(key.owner)
- {
- kh_Key_Detach(key);
-
- // remove from linked list
- if(key.kh_next)
- key.kh_next.kh_prev = key.kh_prev;
- key.kh_prev.kh_next = key.kh_next;
- key.kh_next = world;
- key.kh_prev = world;
-
- if(key.owner.kh_next == world)
- {
- // No longer a key carrier
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
- WaypointSprite_DetachCarrier(key.owner);
- }
- }
-
- key.owner = player;
-
- if(player)
- {
- // insert into linked list
- key.kh_next = player.kh_next;
- key.kh_prev = player;
- player.kh_next = key;
- if(key.kh_next)
- key.kh_next.kh_prev = key;
-
- float i;
- i = kh_keystatus[key.owner.playerid];
- if(key.netname == "^1red key")
- i += 1;
- if(key.netname == "^4blue key")
- i += 2;
- if(key.netname == "^3yellow key")
- i += 4;
- if(key.netname == "^6pink key")
- i += 8;
- kh_keystatus[key.owner.playerid] = i;
-
- kh_Key_Attach(key);
-
- if(key.kh_next == world)
- {
- // player is now a key carrier
- WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
- player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
- WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
- if(player.team == NUM_TEAM_1)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
- else if(player.team == NUM_TEAM_2)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
- else if(player.team == NUM_TEAM_3)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
- else if(player.team == NUM_TEAM_4)
- WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
- if(!kh_no_radar_circles)
- WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
- }
- }
-
- // moved that here, also update if there's no player
- kh_update_state();
-
- key.pusher = world;
-
- ownerteam = kh_Key_AllOwnedByWhichTeam();
- if(ownerteam != ownerteam0)
- {
- if(ownerteam != -1)
- {
- kh_interferemsg_time = time + 0.2;
- kh_interferemsg_team = player.team;
-
- // audit all key carrier sprites, update them to RUN HERE
- FOR_EACH_KH_KEY(k)
- {
- if(k.owner)
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
- }
- }
- else
- {
- kh_interferemsg_time = 0;
-
- // audit all key carrier sprites, update them to RUN HERE
- FOR_EACH_KH_KEY(k)
- {
- if(k.owner)
- WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
- }
- }
- }
-}
-
-void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- if(self.owner)
- return;
- if(ITEM_DAMAGE_NEEDKILL(deathtype))
- {
- // touching lava, or hurt trigger
- // what shall we do?
- // immediately return is bad
- // maybe start a shorter countdown?
- }
- if(vlen(force) <= 0)
- return;
- if(time > self.pushltime)
- if(IS_PLAYER(attacker))
- self.team = attacker.team;
-}
-
-void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
-{
- sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
-
- if(key.kh_dropperteam != player.team)
- {
- kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
- PlayerScore_Add(player, SP_KH_PICKUPS, 1);
- }
- key.kh_dropperteam = 0;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
-
- kh_Key_AssignTo(key, player); // this also updates .kh_state
-}
-
-void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
-{
- if(intermission_running)
- return;
-
- if(self.owner) // already carried
- return;
-
- if(ITEM_TOUCH_NEEDKILL())
- {
- // touching sky, or nodrop
- // what shall we do?
- // immediately return is bad
- // maybe start a shorter countdown?
- }
-
- if (!IS_PLAYER(other))
- return;
- if(other.deadflag != DEAD_NO)
- return;
- if(other == self.enemy)
- if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
- return; // you just dropped it!
- kh_Key_Collect(self, other);
-}
-
-void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
-{
- entity o;
- o = key.owner;
- kh_Key_AssignTo(key, world);
- if(o) // it was attached
- WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
- else // it was dropped
- WaypointSprite_DetachCarrier(key);
-
- // remove key from key list
- if (kh_worldkeylist == key)
- kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
- else
- {
- o = kh_worldkeylist;
- while (o)
- {
- if (o.kh_worldkeynext == key)
- {
- o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
- break;
- }
- o = o.kh_worldkeynext;
- }
- }
-
- remove(key);
-
- kh_update_state();
-}
-
-void kh_FinishRound() // runs when a team captures the keys
-{
- // prepare next round
- kh_interferemsg_time = 0;
- entity key;
-
- kh_no_radar_circles = true;
- FOR_EACH_KH_KEY(key)
- kh_Key_Remove(key);
- kh_no_radar_circles = false;
-
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
-}
-
-void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
-{
- // all key carriers get some points
- vector firstorigin, lastorigin, midpoint;
- float first;
- entity key;
- float score;
- score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
- DistributeEvenly_Init(score, kh_teams);
- // twice the score for 3 team games, three times the score for 4 team games!
- // note: for a win by destroying the key, this should NOT be applied
- FOR_EACH_KH_KEY(key)
- {
- float f;
- f = DistributeEvenly_Get(1);
- kh_Scores_Event(key.owner, key, "capture", f, 0);
- PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
- nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
- }
-
- first = true;
- string keyowner = "";
- FOR_EACH_KH_KEY(key)
- if(key.owner.kh_next == key)
- {
- if(!first)
- keyowner = strcat(keyowner, ", ");
- keyowner = key.owner.netname;
- first = false;
- }
-
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
-
- first = true;
- midpoint = '0 0 0';
- firstorigin = '0 0 0';
- lastorigin = '0 0 0';
- FOR_EACH_KH_KEY(key)
- {
- vector thisorigin;
-
- thisorigin = kh_AttachedOrigin(key);
- //dprint("Key origin: ", vtos(thisorigin), "\n");
- midpoint += thisorigin;
-
- if(!first)
- te_lightning2(world, lastorigin, thisorigin);
- lastorigin = thisorigin;
- if(first)
- firstorigin = thisorigin;
- first = false;
- }
- if(kh_teams > 2)
- {
- te_lightning2(world, lastorigin, firstorigin);
- }
- midpoint = midpoint * (1 / kh_teams);
- te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
-
- play2all(kh_sound_capture);
- kh_FinishRound();
-}
-
-void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
-{
- entity player, key, attacker;
- float players;
- float keys;
- float f;
-
- attacker = world;
- if(lostkey.pusher)
- if(lostkey.pusher.team != teem)
- if(IS_PLAYER(lostkey.pusher))
- attacker = lostkey.pusher;
-
- players = keys = 0;
-
- if(attacker)
- {
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
- // don't actually GIVE him the -nn points, just log
- kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
- PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
- //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
- }
- else
- {
- float of, fragsleft, i, j, thisteam;
- of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
-
- FOR_EACH_PLAYER(player)
- if(player.team != teem)
- ++players;
-
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != teem)
- ++keys;
-
- if(lostkey.kh_previous_owner)
- kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
- // don't actually GIVE him the -nn points, just log
-
- if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
- PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
-
- DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
-
- FOR_EACH_KH_KEY(key)
- if(key.owner && key.team != teem)
- {
- f = DistributeEvenly_Get(of);
- kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
- }
-
- fragsleft = DistributeEvenly_Get(players);
-
- // Now distribute these among all other teams...
- j = kh_teams - 1;
- for(i = 0; i < kh_teams; ++i)
- {
- thisteam = kh_Team_ByID(i);
- if(thisteam == teem) // bad boy, no cookie - this WILL happen
- continue;
-
- players = 0;
- FOR_EACH_PLAYER(player)
- if(player.team == thisteam)
- ++players;
-
- DistributeEvenly_Init(fragsleft, j);
- fragsleft = DistributeEvenly_Get(j - 1);
- DistributeEvenly_Init(DistributeEvenly_Get(1), players);
-
- FOR_EACH_PLAYER(player)
- if(player.team == thisteam)
- {
- f = DistributeEvenly_Get(1);
- kh_Scores_Event(player, world, "destroyed", f, 0);
- }
-
- --j;
- }
- }
-
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
-
- play2all(kh_sound_destroy);
- te_tarexplosion(lostkey.origin);
-
- kh_FinishRound();
-}
-
-void kh_Key_Think() // runs all the time
-{
- entity head;
- //entity player; // needed by FOR_EACH_PLAYER
-
- if(intermission_running)
- return;
-
- if(self.owner)
- {
-#ifndef KH_PLAYER_USE_ATTACHMENT
- makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
- setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
-#endif
- }
-
- // if in nodrop or time over, end the round
- if(!self.owner)
- if(time > self.pain_finished)
- kh_LoserTeam(self.team, self);
-
- if(self.owner)
- if(kh_Key_AllOwnedByWhichTeam() != -1)
- {
- if(self.siren_time < time)
- {
- sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
- self.siren_time = time + 2.5; // repeat every 2.5 seconds
- }
-
- entity key;
- vector p;
- p = self.owner.origin;
- FOR_EACH_KH_KEY(key)
- if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
- goto not_winning;
- kh_WinnerTeam(self.team);
-:not_winning
- }
-
- if(kh_interferemsg_time && time > kh_interferemsg_time)
- {
- kh_interferemsg_time = 0;
- FOR_EACH_PLAYER(head)
- {
- if(head.team == kh_interferemsg_team)
- if(head.kh_next)
- Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
- else
- Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
- else
- Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
- }
- }
-
- self.nextthink = time + 0.05;
-}
-
-void key_reset()
-{
- kh_Key_AssignTo(self, world);
- kh_Key_Remove(self);
-}
-
-const string STR_ITEM_KH_KEY = "item_kh_key";
-void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
-{
- entity key;
- key = spawn();
- key.count = i;
- key.classname = STR_ITEM_KH_KEY;
- key.touch = kh_Key_Touch;
- key.think = kh_Key_Think;
- key.nextthink = time;
- key.items = IT_KEY1 | IT_KEY2;
- key.cnt = angle;
- key.angles = '0 360 0' * random();
- key.event_damage = kh_Key_Damage;
- key.takedamage = DAMAGE_YES;
- key.modelindex = kh_key_dropped;
- key.model = "key";
- key.kh_dropperteam = 0;
- key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
- setsize(key, KH_KEY_MIN, KH_KEY_MAX);
- key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
- key.reset = key_reset;
-
- switch(initial_owner.team)
- {
- case NUM_TEAM_1:
- key.netname = "^1red key";
- break;
- case NUM_TEAM_2:
- key.netname = "^4blue key";
- break;
- case NUM_TEAM_3:
- key.netname = "^3yellow key";
- break;
- case NUM_TEAM_4:
- key.netname = "^6pink key";
- break;
- default:
- key.netname = "NETGIER key";
- break;
- }
-
- // link into key list
- key.kh_worldkeynext = kh_worldkeylist;
- kh_worldkeylist = key;
-
- Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
-
- WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
- key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-
- kh_Key_AssignTo(key, initial_owner);
-}
-
-// -1 when no team completely owns all keys yet
-float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
-{
- entity key;
- float teem;
- float keys;
-
- teem = -1;
- keys = kh_teams;
- FOR_EACH_KH_KEY(key)
- {
- if(!key.owner)
- return -1;
- if(teem == -1)
- teem = key.team;
- else if(teem != key.team)
- return -1;
- --keys;
- }
- if(keys != 0)
- return -1;
- return teem;
-}
-
-void kh_Key_DropOne(entity key)
-{
- // prevent collecting this one for some time
- entity player;
- player = key.owner;
-
- key.kh_droptime = time;
- key.enemy = player;
-
- kh_Scores_Event(player, key, "dropkey", 0, 0);
- PlayerScore_Add(player, SP_KH_LOSSES, 1);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
-
- kh_Key_AssignTo(key, world);
- makevectors(player.v_angle);
- key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
- key.pusher = world;
- key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
- key.kh_dropperteam = key.team;
-
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
-}
-
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
-{
- entity key;
- entity mypusher;
- if(player.kh_next)
- {
- mypusher = world;
- if(player.pusher)
- if(time < player.pushltime)
- mypusher = player.pusher;
- while((key = player.kh_next))
- {
- kh_Scores_Event(player, key, "losekey", 0, 0);
- PlayerScore_Add(player, SP_KH_LOSSES, 1);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
- kh_Key_AssignTo(key, world);
- makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
- key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
- key.pusher = mypusher;
- key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
- if(suicide)
- key.kh_dropperteam = player.team;
- }
- sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
- }
-}
-
-float kh_CheckPlayers(float num)
-{
- if(num < kh_teams)
- {
- float t_team = kh_Team_ByID(num);
- float players = 0;
- entity tmp_player;
- FOR_EACH_PLAYER(tmp_player)
- if(tmp_player.deadflag == DEAD_NO)
- if(!tmp_player.BUTTON_CHAT)
- if(tmp_player.team == t_team)
- ++players;
-
- if (!players) { return t_team; }
- }
- return 0;
-}
-
-void kh_WaitForPlayers() // delay start of the round until enough players are present
-{
- if(time < game_starttime)
- {
- kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
- return;
- }
-
- float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
- if (!(p1 || p2 || p3 || p4))
- {
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
- }
- else
- {
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
- kh_Controller_SetThink(1, kh_WaitForPlayers);
- }
-}
-
-void kh_EnableTrackingDevice() // runs after each round
-{
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
-
- kh_tracking_enabled = true;
-}
-
-void kh_StartRound() // runs at the start of each round
-{
- float i, players, teem;
- entity player;
-
- if(time < game_starttime)
- {
- kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
- return;
- }
-
- float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
- if(p1 || p2 || p3 || p4)
- {
- kh_Controller_SetThink(1, kh_WaitForPlayers);
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
- return;
- }
-
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
- Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
-
- for(i = 0; i < kh_teams; ++i)
- {
- teem = kh_Team_ByID(i);
- players = 0;
- entity my_player = world;
- FOR_EACH_PLAYER(player)
- if(player.deadflag == DEAD_NO)
- if(!player.BUTTON_CHAT)
- if(player.team == teem)
- {
- ++players;
- if(random() * players <= 1)
- my_player = player;
- }
- kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
- }
-
- kh_tracking_enabled = false;
- Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
-}
-
-float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
-{
- if(attacker == targ)
- return f;
-
- if(targ.kh_next)
- {
- if(attacker.team == targ.team)
- {
- entity k;
- float nk;
- nk = 0;
- for(k = targ.kh_next; k != world; k = k.kh_next)
- ++nk;
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
- }
- else
- {
- kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
- PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
- // the frag gets added later
- }
- }
-
- return f;
-}
-
-void kh_Initialize() // sets up th KH environment
-{
- precache_sound(kh_sound_capture);
- precache_sound(kh_sound_destroy);
- precache_sound(kh_sound_drop);
- precache_sound(kh_sound_collect);
- precache_sound(kh_sound_alarm); // the new siren
-
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
- precache_model("models/keyhunt/key-carried.md3");
-#endif
- precache_model("models/keyhunt/key.md3");
-
- // setup variables
- kh_teams = autocvar_g_keyhunt_teams_override;
- if(kh_teams < 2)
- kh_teams = autocvar_g_keyhunt_teams;
- kh_teams = bound(2, kh_teams, 4);
-
- // make a KH entity for controlling the game
- kh_controller = spawn();
- kh_controller.think = kh_Controller_Think;
- kh_Controller_SetThink(0, kh_WaitForPlayers);
-
- setmodel(kh_controller, "models/keyhunt/key.md3");
- kh_key_dropped = kh_controller.modelindex;
- /*
- dprint(vtos(kh_controller.mins));
- dprint(vtos(kh_controller.maxs));
- dprint("\n");
- */
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
- setmodel(kh_controller, "models/keyhunt/key-carried.md3");
- kh_key_carried = kh_controller.modelindex;
-#else
- kh_key_carried = kh_key_dropped;
-#endif
-
- kh_controller.model = "";
- kh_controller.modelindex = 0;
-
- addstat(STAT_KH_KEYS, AS_INT, kh_state);
-
- kh_ScoreRules(kh_teams);
-}
-
-void kh_finalize()
-{
- // to be called before intermission
- kh_FinishRound();
- remove(kh_controller);
- kh_controller = world;
-}
-
-// register this as a mutator
-
-MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
-{
- kh_Key_DropAll(self, true);
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_PlayerDies)
-{
- if(self == other)
- kh_Key_DropAll(self, true);
- else if(IS_PLAYER(other))
- kh_Key_DropAll(self, false);
- else
- kh_Key_DropAll(self, true);
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
-{
- frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_finalize)
-{
- kh_finalize();
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
-{
- ret_float = kh_teams;
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
-{
- self.kh_state = other.kh_state;
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
-{
- if(MUTATOR_RETURNVALUE == 0)
- {
- entity k;
- k = self.kh_next;
- if(k)
- {
- kh_Key_DropOne(k);
- return 1;
- }
- }
- return 0;
-}
-
-MUTATOR_DEFINITION(gamemode_keyhunt)
-{
- MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
- MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
- MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
- MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
-
- MUTATOR_ONADD
- {
- if(time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- kh_Initialize();
- }
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // we actually cannot roll back kh_Initialize here
- // BUT: we don't need to! If this gets called, adding always
- // succeeds.
- }
-
- MUTATOR_ONREMOVE
- {
- print("This is a game type and it cannot be removed at runtime.");
- return -1;
- }
-
- return 0;
-}