]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge branch 'master' into matthiaskrgr/screenshotcmd
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
diff --git a/qcsrc/server/mutators/gamemode_keyhunt.qc b/qcsrc/server/mutators/gamemode_keyhunt.qc
deleted file mode 100644 (file)
index 2a67316..0000000
+++ /dev/null
@@ -1,1114 +0,0 @@
-#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
-
-// #define KH_PLAYER_USE_ATTACHMENT
-// #define KH_PLAYER_USE_CARRIEDMODEL
-
-#ifdef KH_PLAYER_USE_ATTACHMENT
-const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-const vector KH_PLAYER_ATTACHMENT = '0 0 0';
-const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-const string KH_PLAYER_ATTACHMENT_BONE = "";
-#else
-const float KH_KEY_ZSHIFT = 22;
-const float KH_KEY_XYDIST = 24;
-const float KH_KEY_XYSPEED = 45;
-#endif
-const float KH_KEY_WP_ZSHIFT = 20;
-
-const vector KH_KEY_MIN = '-10 -10 -46';
-const vector KH_KEY_MAX = '10 10 3';
-const float KH_KEY_BRIGHTNESS = 2;
-
-float kh_no_radar_circles;
-
-// kh_state
-//     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
-//     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
-//     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
-//     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.float kh_state;
-.float siren_time;  //  time delay the siren
-//.float stuff_time;  //  time delay to stuffcmd a cvar
-
-float kh_keystatus[17];
-//kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
-//replace 17 with cvar("maxplayers") or similar !!!!!!!!!
-//for(i = 0; i < maxplayers; ++i)
-//     kh_keystatus[i] = "0";
-
-float kh_Team_ByID(float t)
-{
-       if(t == 0) return NUM_TEAM_1;
-       if(t == 1) return NUM_TEAM_2;
-       if(t == 2) return NUM_TEAM_3;
-       if(t == 3) return NUM_TEAM_4;
-       return 0;
-}
-
-//entity kh_worldkeylist;
-.entity kh_worldkeynext;
-entity kh_controller;
-//float kh_tracking_enabled;
-float kh_teams;
-float kh_interferemsg_time, kh_interferemsg_team;
-.entity kh_next, kh_prev; // linked list
-.float kh_droptime;
-.float kh_dropperteam;
-.entity kh_previous_owner;
-.float kh_previous_owner_playerid;
-.float kh_cp_duration;
-
-string kh_sound_capture = "kh/capture.wav";
-string kh_sound_destroy = "kh/destroy.wav";
-string kh_sound_drop = "kh/drop.wav";
-string kh_sound_collect = "kh/collect.wav";
-string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
-
-float kh_key_dropped, kh_key_carried;
-
-const float ST_KH_CAPS = 1;
-const float SP_KH_CAPS = 4;
-const float SP_KH_PUSHES = 5;
-const float SP_KH_DESTROYS = 6;
-const float SP_KH_PICKUPS = 7;
-const float SP_KH_KCKILLS = 8;
-const float SP_KH_LOSSES = 9;
-void kh_ScoreRules(float teams)
-{
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
-       ScoreInfo_SetLabel_TeamScore(  ST_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS,      "caps",      SFL_SORT_PRIO_SECONDARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES,    "pushes",    0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS,  "destroyed", SFL_LOWER_IS_BETTER);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS,   "pickups",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS,   "kckills",   0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES,    "losses",    SFL_LOWER_IS_BETTER);
-       ScoreRules_basics_end();
-}
-
-float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
-{
-       if(!IS_PLAYER(e) || self.team != e.team)
-               if(!kh_tracking_enabled)
-                       return false;
-
-       return true;
-}
-
-float kh_Key_waypointsprite_visible_for_player(entity e) // ??
-{
-       if(!kh_tracking_enabled)
-               return false;
-       if(!self.owner)
-               return true;
-       if(!self.owner.owner)
-               return true;
-       return false;  // draw only when key is not owned
-}
-
-void kh_update_state()
-{
-       entity player;
-       entity key;
-       float s;
-       float f;
-
-       s = 0;
-       FOR_EACH_KH_KEY(key)
-       {
-               if(key.owner)
-                       f = key.team;
-               else
-                       f = 30;
-               s |= pow(32, key.count) * f;
-       }
-
-       FOR_EACH_CLIENT(player)
-       {
-               player.kh_state = s;
-       }
-
-       FOR_EACH_KH_KEY(key)
-       {
-               if(key.owner)
-                       key.owner.kh_state |= pow(32, key.count) * 31;
-       }
-       //print(ftos((nextent(world)).kh_state), "\n");
-}
-
-
-
-
-var kh_Think_t kh_Controller_Thinkfunc;
-void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
-{
-       kh_Controller_Thinkfunc = func;
-       kh_controller.cnt = ceil(t);
-       if(t == 0)
-               kh_controller.nextthink = time; // force
-}
-void kh_WaitForPlayers();
-void kh_Controller_Think()  // called a lot
-{
-       if(intermission_running)
-               return;
-       if(self.cnt > 0)
-       { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
-       else if(self.cnt == 0)
-       {
-               self.cnt -= 1;
-               kh_Controller_Thinkfunc();
-       }
-       self.nextthink = time + 1;
-}
-
-// frags f: take from cvar * f
-// frags 0: no frags
-void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
-{
-       string s;
-       if(intermission_running)
-               return;
-
-       if(frags_player)
-               UpdateFrags(player, frags_player);
-
-       if(key && key.owner && frags_owner)
-               UpdateFrags(key.owner, frags_owner);
-
-       if(!autocvar_sv_eventlog)  //output extra info to the console or text file
-               return;
-
-       s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
-
-       if(key && key.owner)
-               s = strcat(s, ":", ftos(key.owner.playerid));
-       else
-               s = strcat(s, ":0");
-
-       s = strcat(s, ":", ftos(frags_owner), ":");
-
-       if(key)
-               s = strcat(s, key.netname);
-
-       GameLogEcho(s);
-}
-
-vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
-{
-       if(e.tag_entity)
-       {
-               makevectors(e.tag_entity.angles);
-               return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
-       }
-       else
-               return e.origin;
-}
-
-void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
-       entity first;
-       first = key.owner.kh_next;
-       if(key == first)
-       {
-               setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
-               if(key.kh_next)
-               {
-                       setattachment(key.kh_next, key, "");
-                       setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
-                       setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
-                       key.kh_next.angles = '0 0 0';
-               }
-               else
-                       setorigin(key, KH_PLAYER_ATTACHMENT);
-               key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
-       }
-       else
-       {
-               setattachment(key, key.kh_prev, "");
-               if(key.kh_next)
-                       setattachment(key.kh_next, key, "");
-               setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
-               setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
-               key.angles = '0 0 0';
-       }
-#else
-       setattachment(key, key.owner, "");
-       setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
-       key.angles_y -= key.owner.angles.y;
-#endif
-       key.flags = 0;
-       key.solid = SOLID_NOT;
-       key.movetype = MOVETYPE_NONE;
-       key.team = key.owner.team;
-       key.nextthink = time;
-       key.damageforcescale = 0;
-       key.takedamage = DAMAGE_NO;
-       key.modelindex = kh_key_carried;
-}
-
-void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
-{
-#ifdef KH_PLAYER_USE_ATTACHMENT
-       entity first;
-       first = key.owner.kh_next;
-       if(key == first)
-       {
-               if(key.kh_next)
-               {
-                       setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
-                       setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
-                       key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
-               }
-       }
-       else
-       {
-               if(key.kh_next)
-                       setattachment(key.kh_next, key.kh_prev, "");
-               setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
-       }
-       // in any case:
-       setattachment(key, world, "");
-       setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
-       key.angles = key.owner.angles;
-#else
-       setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
-       setattachment(key, world, "");
-       key.angles_y += key.owner.angles.y;
-#endif
-       key.flags = FL_ITEM;
-       key.solid = SOLID_TRIGGER;
-       key.movetype = MOVETYPE_TOSS;
-       key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
-       key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
-       key.takedamage = DAMAGE_YES;
-       // let key.team stay
-       key.modelindex = kh_key_dropped;
-       key.kh_previous_owner = key.owner;
-       key.kh_previous_owner_playerid = key.owner.playerid;
-}
-
-void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
-{
-       entity k;
-       float ownerteam0, ownerteam;
-       if(key.owner == player)
-               return;
-
-       ownerteam0 = kh_Key_AllOwnedByWhichTeam();
-
-       if(key.owner)
-       {
-               kh_Key_Detach(key);
-
-               // remove from linked list
-               if(key.kh_next)
-                       key.kh_next.kh_prev = key.kh_prev;
-               key.kh_prev.kh_next = key.kh_next;
-               key.kh_next = world;
-               key.kh_prev = world;
-
-               if(key.owner.kh_next == world)
-               {
-                       // No longer a key carrier
-                       if(!kh_no_radar_circles)
-                               WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
-                       WaypointSprite_DetachCarrier(key.owner);
-               }
-       }
-
-       key.owner = player;
-
-       if(player)
-       {
-               // insert into linked list
-               key.kh_next = player.kh_next;
-               key.kh_prev = player;
-               player.kh_next = key;
-               if(key.kh_next)
-                       key.kh_next.kh_prev = key;
-
-               float i;
-               i = kh_keystatus[key.owner.playerid];
-                       if(key.netname == "^1red key")
-                               i += 1;
-                       if(key.netname == "^4blue key")
-                               i += 2;
-                       if(key.netname == "^3yellow key")
-                               i += 4;
-                       if(key.netname == "^6pink key")
-                               i += 8;
-               kh_keystatus[key.owner.playerid] = i;
-
-               kh_Key_Attach(key);
-
-               if(key.kh_next == world)
-               {
-                       // player is now a key carrier
-                       WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
-                       player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
-                       WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
-                       if(player.team == NUM_TEAM_1)
-                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
-                       else if(player.team == NUM_TEAM_2)
-                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
-                       else if(player.team == NUM_TEAM_3)
-                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
-                       else if(player.team == NUM_TEAM_4)
-                               WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
-                       if(!kh_no_radar_circles)
-                               WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
-               }
-       }
-
-       // moved that here, also update if there's no player
-       kh_update_state();
-
-       key.pusher = world;
-
-       ownerteam = kh_Key_AllOwnedByWhichTeam();
-       if(ownerteam != ownerteam0)
-       {
-               if(ownerteam != -1)
-               {
-                       kh_interferemsg_time = time + 0.2;
-                       kh_interferemsg_team = player.team;
-
-                       // audit all key carrier sprites, update them to RUN HERE
-                       FOR_EACH_KH_KEY(k)
-                       {
-                               if(k.owner)
-                                       WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
-                       }
-               }
-               else
-               {
-                       kh_interferemsg_time = 0;
-
-                       // audit all key carrier sprites, update them to RUN HERE
-                       FOR_EACH_KH_KEY(k)
-                       {
-                               if(k.owner)
-                                       WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
-                       }
-               }
-       }
-}
-
-void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-       if(self.owner)
-               return;
-       if(ITEM_DAMAGE_NEEDKILL(deathtype))
-       {
-               // touching lava, or hurt trigger
-               // what shall we do?
-               // immediately return is bad
-               // maybe start a shorter countdown?
-       }
-       if(vlen(force) <= 0)
-               return;
-       if(time > self.pushltime)
-               if(IS_PLAYER(attacker))
-                       self.team = attacker.team;
-}
-
-void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
-{
-       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
-
-       if(key.kh_dropperteam != player.team)
-       {
-               kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
-               PlayerScore_Add(player, SP_KH_PICKUPS, 1);
-       }
-       key.kh_dropperteam = 0;
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
-
-       kh_Key_AssignTo(key, player); // this also updates .kh_state
-}
-
-void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
-{
-       if(intermission_running)
-               return;
-
-       if(self.owner) // already carried
-               return;
-
-       if(ITEM_TOUCH_NEEDKILL())
-       {
-               // touching sky, or nodrop
-               // what shall we do?
-               // immediately return is bad
-               // maybe start a shorter countdown?
-       }
-
-       if (!IS_PLAYER(other))
-               return;
-       if(other.deadflag != DEAD_NO)
-               return;
-       if(other == self.enemy)
-               if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
-                       return;  // you just dropped it!
-       kh_Key_Collect(self, other);
-}
-
-void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
-{
-       entity o;
-       o = key.owner;
-       kh_Key_AssignTo(key, world);
-       if(o) // it was attached
-               WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
-       else // it was dropped
-               WaypointSprite_DetachCarrier(key);
-
-       // remove key from key list
-       if (kh_worldkeylist == key)
-               kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
-       else
-       {
-               o = kh_worldkeylist;
-               while (o)
-               {
-                       if (o.kh_worldkeynext == key)
-                       {
-                               o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
-                               break;
-                       }
-                       o = o.kh_worldkeynext;
-               }
-       }
-
-       remove(key);
-
-       kh_update_state();
-}
-
-void kh_FinishRound()  // runs when a team captures the keys
-{
-       // prepare next round
-       kh_interferemsg_time = 0;
-       entity key;
-
-       kh_no_radar_circles = true;
-       FOR_EACH_KH_KEY(key)
-               kh_Key_Remove(key);
-       kh_no_radar_circles = false;
-
-       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
-       kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
-}
-
-void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
-{
-       // all key carriers get some points
-       vector firstorigin, lastorigin, midpoint;
-       float first;
-       entity key;
-       float score;
-       score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
-       DistributeEvenly_Init(score, kh_teams);
-       // twice the score for 3 team games, three times the score for 4 team games!
-       // note: for a win by destroying the key, this should NOT be applied
-       FOR_EACH_KH_KEY(key)
-       {
-               float f;
-               f = DistributeEvenly_Get(1);
-               kh_Scores_Event(key.owner, key, "capture", f, 0);
-               PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
-               nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
-       }
-
-       first = true;
-       string keyowner = "";
-       FOR_EACH_KH_KEY(key)
-               if(key.owner.kh_next == key)
-               {
-                       if(!first)
-                               keyowner = strcat(keyowner, ", ");
-                       keyowner = key.owner.netname;
-                       first = false;
-               }
-
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
-
-       first = true;
-       midpoint = '0 0 0';
-       firstorigin = '0 0 0';
-       lastorigin = '0 0 0';
-       FOR_EACH_KH_KEY(key)
-       {
-               vector thisorigin;
-
-               thisorigin = kh_AttachedOrigin(key);
-               //dprint("Key origin: ", vtos(thisorigin), "\n");
-               midpoint += thisorigin;
-
-               if(!first)
-                       te_lightning2(world, lastorigin, thisorigin);
-               lastorigin = thisorigin;
-               if(first)
-                       firstorigin = thisorigin;
-               first = false;
-       }
-       if(kh_teams > 2)
-       {
-               te_lightning2(world, lastorigin, firstorigin);
-       }
-       midpoint = midpoint * (1 / kh_teams);
-       te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
-
-       play2all(kh_sound_capture);
-       kh_FinishRound();
-}
-
-void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
-{
-       entity player, key, attacker;
-       float players;
-       float keys;
-       float f;
-
-       attacker = world;
-       if(lostkey.pusher)
-               if(lostkey.pusher.team != teem)
-                       if(IS_PLAYER(lostkey.pusher))
-                               attacker = lostkey.pusher;
-
-       players = keys = 0;
-
-       if(attacker)
-       {
-               if(lostkey.kh_previous_owner)
-                       kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
-                       // don't actually GIVE him the -nn points, just log
-               kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
-               PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
-               //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
-       }
-       else
-       {
-               float of, fragsleft, i, j, thisteam;
-               of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
-
-               FOR_EACH_PLAYER(player)
-                       if(player.team != teem)
-                               ++players;
-
-               FOR_EACH_KH_KEY(key)
-                       if(key.owner && key.team != teem)
-                               ++keys;
-
-               if(lostkey.kh_previous_owner)
-                       kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
-                       // don't actually GIVE him the -nn points, just log
-
-               if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
-                       PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
-
-               DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
-
-               FOR_EACH_KH_KEY(key)
-                       if(key.owner && key.team != teem)
-                       {
-                               f = DistributeEvenly_Get(of);
-                               kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
-                       }
-
-               fragsleft = DistributeEvenly_Get(players);
-
-               // Now distribute these among all other teams...
-               j = kh_teams - 1;
-               for(i = 0; i < kh_teams; ++i)
-               {
-                       thisteam = kh_Team_ByID(i);
-                       if(thisteam == teem) // bad boy, no cookie - this WILL happen
-                               continue;
-
-                       players = 0;
-                       FOR_EACH_PLAYER(player)
-                               if(player.team == thisteam)
-                                       ++players;
-
-                       DistributeEvenly_Init(fragsleft, j);
-                       fragsleft = DistributeEvenly_Get(j - 1);
-                       DistributeEvenly_Init(DistributeEvenly_Get(1), players);
-
-                       FOR_EACH_PLAYER(player)
-                               if(player.team == thisteam)
-                               {
-                                       f = DistributeEvenly_Get(1);
-                                       kh_Scores_Event(player, world, "destroyed", f, 0);
-                               }
-
-                       --j;
-               }
-       }
-
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
-
-       play2all(kh_sound_destroy);
-       te_tarexplosion(lostkey.origin);
-
-       kh_FinishRound();
-}
-
-void kh_Key_Think()  // runs all the time
-{
-       entity head;
-       //entity player;  // needed by FOR_EACH_PLAYER
-
-       if(intermission_running)
-               return;
-
-       if(self.owner)
-       {
-#ifndef KH_PLAYER_USE_ATTACHMENT
-               makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
-               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
-#endif
-       }
-
-       // if in nodrop or time over, end the round
-       if(!self.owner)
-               if(time > self.pain_finished)
-                       kh_LoserTeam(self.team, self);
-
-       if(self.owner)
-       if(kh_Key_AllOwnedByWhichTeam() != -1)
-       {
-               if(self.siren_time < time)
-               {
-                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM);  // play a simple alarm
-                       self.siren_time = time + 2.5;  // repeat every 2.5 seconds
-               }
-
-               entity key;
-               vector p;
-               p = self.owner.origin;
-               FOR_EACH_KH_KEY(key)
-                       if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
-                               goto not_winning;
-               kh_WinnerTeam(self.team);
-:not_winning
-       }
-
-       if(kh_interferemsg_time && time > kh_interferemsg_time)
-       {
-               kh_interferemsg_time = 0;
-               FOR_EACH_PLAYER(head)
-               {
-                       if(head.team == kh_interferemsg_team)
-                               if(head.kh_next)
-                                       Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
-                               else
-                                       Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
-                       else
-                               Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
-               }
-       }
-
-       self.nextthink = time + 0.05;
-}
-
-void key_reset()
-{
-       kh_Key_AssignTo(self, world);
-       kh_Key_Remove(self);
-}
-
-const string STR_ITEM_KH_KEY = "item_kh_key";
-void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
-{
-       entity key;
-       key = spawn();
-       key.count = i;
-       key.classname = STR_ITEM_KH_KEY;
-       key.touch = kh_Key_Touch;
-       key.think = kh_Key_Think;
-       key.nextthink = time;
-       key.items = IT_KEY1 | IT_KEY2;
-       key.cnt = angle;
-       key.angles = '0 360 0' * random();
-       key.event_damage = kh_Key_Damage;
-       key.takedamage = DAMAGE_YES;
-       key.modelindex = kh_key_dropped;
-       key.model = "key";
-       key.kh_dropperteam = 0;
-       key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
-       setsize(key, KH_KEY_MIN, KH_KEY_MAX);
-       key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
-       key.reset = key_reset;
-
-       switch(initial_owner.team)
-       {
-               case NUM_TEAM_1:
-                       key.netname = "^1red key";
-                       break;
-               case NUM_TEAM_2:
-                       key.netname = "^4blue key";
-                       break;
-               case NUM_TEAM_3:
-                       key.netname = "^3yellow key";
-                       break;
-               case NUM_TEAM_4:
-                       key.netname = "^6pink key";
-                       break;
-               default:
-                       key.netname = "NETGIER key";
-                       break;
-       }
-
-       // link into key list
-       key.kh_worldkeynext = kh_worldkeylist;
-       kh_worldkeylist = key;
-
-       Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
-
-       WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
-       key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
-
-       kh_Key_AssignTo(key, initial_owner);
-}
-
-// -1 when no team completely owns all keys yet
-float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
-{
-       entity key;
-       float teem;
-       float keys;
-
-       teem = -1;
-       keys = kh_teams;
-       FOR_EACH_KH_KEY(key)
-       {
-               if(!key.owner)
-                       return -1;
-               if(teem == -1)
-                       teem = key.team;
-               else if(teem != key.team)
-                       return -1;
-               --keys;
-       }
-       if(keys != 0)
-               return -1;
-       return teem;
-}
-
-void kh_Key_DropOne(entity key)
-{
-       // prevent collecting this one for some time
-       entity player;
-       player = key.owner;
-
-       key.kh_droptime = time;
-       key.enemy = player;
-
-       kh_Scores_Event(player, key, "dropkey", 0, 0);
-       PlayerScore_Add(player, SP_KH_LOSSES, 1);
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
-
-       kh_Key_AssignTo(key, world);
-       makevectors(player.v_angle);
-       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
-       key.pusher = world;
-       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
-       key.kh_dropperteam = key.team;
-
-       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
-}
-
-void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
-{
-       entity key;
-       entity mypusher;
-       if(player.kh_next)
-       {
-               mypusher = world;
-               if(player.pusher)
-                       if(time < player.pushltime)
-                               mypusher = player.pusher;
-               while((key = player.kh_next))
-               {
-                       kh_Scores_Event(player, key, "losekey", 0, 0);
-                       PlayerScore_Add(player, SP_KH_LOSSES, 1);
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
-                       kh_Key_AssignTo(key, world);
-                       makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
-                       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
-                       key.pusher = mypusher;
-                       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
-                       if(suicide)
-                               key.kh_dropperteam = player.team;
-               }
-               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
-       }
-}
-
-float kh_CheckPlayers(float num)
-{
-       if(num < kh_teams)
-       {
-               float t_team = kh_Team_ByID(num);
-               float players = 0;
-               entity tmp_player;
-               FOR_EACH_PLAYER(tmp_player)
-                       if(tmp_player.deadflag == DEAD_NO)
-                               if(!tmp_player.BUTTON_CHAT)
-                                       if(tmp_player.team == t_team)
-                                               ++players;
-
-               if (!players) { return t_team; }
-       }
-       return 0;
-}
-
-void kh_WaitForPlayers()  // delay start of the round until enough players are present
-{
-       if(time < game_starttime)
-       {
-               kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
-               return;
-       }
-
-       float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
-       if (!(p1 || p2 || p3 || p4))
-       {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
-               kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
-       }
-       else
-       {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
-               kh_Controller_SetThink(1, kh_WaitForPlayers);
-       }
-}
-
-void kh_EnableTrackingDevice()  // runs after each round
-{
-       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
-       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
-
-       kh_tracking_enabled = true;
-}
-
-void kh_StartRound()  // runs at the start of each round
-{
-       float i, players, teem;
-       entity player;
-
-       if(time < game_starttime)
-       {
-               kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
-               return;
-       }
-
-       float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
-       if(p1 || p2 || p3 || p4)
-       {
-               kh_Controller_SetThink(1, kh_WaitForPlayers);
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
-               return;
-       }
-
-       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
-       Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
-
-       for(i = 0; i < kh_teams; ++i)
-       {
-               teem = kh_Team_ByID(i);
-               players = 0;
-               entity my_player = world;
-               FOR_EACH_PLAYER(player)
-                       if(player.deadflag == DEAD_NO)
-                               if(!player.BUTTON_CHAT)
-                                       if(player.team == teem)
-                                       {
-                                               ++players;
-                                               if(random() * players <= 1)
-                                                       my_player = player;
-                                       }
-               kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
-       }
-
-       kh_tracking_enabled = false;
-       Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
-       kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
-}
-
-float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
-{
-       if(attacker == targ)
-               return f;
-
-       if(targ.kh_next)
-       {
-               if(attacker.team == targ.team)
-               {
-                       entity k;
-                       float nk;
-                       nk = 0;
-                       for(k = targ.kh_next; k != world; k = k.kh_next)
-                               ++nk;
-                       kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
-               }
-               else
-               {
-                       kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
-                       PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
-                       // the frag gets added later
-               }
-       }
-
-       return f;
-}
-
-void kh_Initialize()  // sets up th KH environment
-{
-       precache_sound(kh_sound_capture);
-       precache_sound(kh_sound_destroy);
-       precache_sound(kh_sound_drop);
-       precache_sound(kh_sound_collect);
-       precache_sound(kh_sound_alarm);  // the new siren
-
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
-       precache_model("models/keyhunt/key-carried.md3");
-#endif
-       precache_model("models/keyhunt/key.md3");
-
-       // setup variables
-       kh_teams = autocvar_g_keyhunt_teams_override;
-       if(kh_teams < 2)
-               kh_teams = autocvar_g_keyhunt_teams;
-       kh_teams = bound(2, kh_teams, 4);
-
-       // make a KH entity for controlling the game
-       kh_controller = spawn();
-       kh_controller.think = kh_Controller_Think;
-       kh_Controller_SetThink(0, kh_WaitForPlayers);
-
-       setmodel(kh_controller, "models/keyhunt/key.md3");
-       kh_key_dropped = kh_controller.modelindex;
-       /*
-       dprint(vtos(kh_controller.mins));
-       dprint(vtos(kh_controller.maxs));
-       dprint("\n");
-       */
-#ifdef KH_PLAYER_USE_CARRIEDMODEL
-       setmodel(kh_controller, "models/keyhunt/key-carried.md3");
-       kh_key_carried = kh_controller.modelindex;
-#else
-       kh_key_carried = kh_key_dropped;
-#endif
-
-       kh_controller.model = "";
-       kh_controller.modelindex = 0;
-
-       addstat(STAT_KH_KEYS, AS_INT, kh_state);
-
-       kh_ScoreRules(kh_teams);
-}
-
-void kh_finalize()
-{
-       // to be called before intermission
-       kh_FinishRound();
-       remove(kh_controller);
-       kh_controller = world;
-}
-
-// register this as a mutator
-
-MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
-{
-       kh_Key_DropAll(self, true);
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_PlayerDies)
-{
-       if(self == other)
-               kh_Key_DropAll(self, true);
-       else if(IS_PLAYER(other))
-               kh_Key_DropAll(self, false);
-       else
-               kh_Key_DropAll(self, true);
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
-{
-       frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_finalize)
-{
-       kh_finalize();
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
-{
-       ret_float = kh_teams;
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
-{
-       self.kh_state = other.kh_state;
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
-{
-       if(MUTATOR_RETURNVALUE == 0)
-       {
-               entity k;
-               k = self.kh_next;
-               if(k)
-               {
-                       kh_Key_DropOne(k);
-                       return 1;
-               }
-       }
-       return 0;
-}
-
-MUTATOR_DEFINITION(gamemode_keyhunt)
-{
-       MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
-       MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
-       MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
-       MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
-
-       MUTATOR_ONADD
-       {
-               if(time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               kh_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back kh_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               print("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}