GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
-string ctf_CaptureRecord(entity flag, entity player)
+void ctf_CaptureRecord(entity flag, entity player)
{
- float cap_time, cap_record, success;
- string cap_message, refername;
-
- if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
- {
- cap_record = ctf_captimerecord;
- cap_time = (time - flag.ctf_pickuptime);
-
- refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
- refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
-
- if(!ctf_captimerecord)
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
- else if(cap_time < cap_record)
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
- else
- { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
+ entity tmp_entity;
+ float notification, success;
+ float cap_record = ctf_captimerecord;
+ float cap_time = (time - flag.ctf_pickuptime);
+ float f1, f2 = NO_FL_ARG;
+ string s1, s2 = NO_STR_ARG;
+ string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
+
+ // figure shit out
+ if(!ctf_captimerecord)
+ { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_); s1 = player.netname; f1 = (cap_time * 100); success = TRUE; }
+ else if(cap_time < cap_record)
+ { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_); s1 = player.netname; s2 = refername; f1 = (cap_time * 100); f2 = (cap_record * 100); success = TRUE; }
+ else
+ { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_); s1 = player.netname; s2 = refername; f1 = (cap_time * 100); f2 = (cap_record * 100); success = FALSE; }
- if(success)
- {
- ctf_captimerecord = cap_time;
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
- write_recordmarker(player, (time - cap_time), cap_time);
- }
+ // notify about shit
+ FOR_EACH_REALCLIENT(tmp_entity)
+ {
+ if not(tmp_entity.CAPTURE_VERBOSE) { notification = APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_); s2 = NO_STR_ARG; f1 = f2 = NO_FL_ARG; }
+ Send_Notification_Legacy_Wrapper(tmp_entity, MSG_ONE, MSG_INFO, notification, s1, s2, f1, f2, NO_FL_ARG);
}
-
- return cap_message;
+
+ // write that shit in the database
+ if(success)
+ {
+ ctf_captimerecord = cap_time;
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
+ write_recordmarker(player, (time - cap_time), cap_time);
+ }
}
void ctf_FlagcarrierWaypoints(entity player)
WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
}
+void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
+{
+ float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+ float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
+ float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
+ //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
+
+ vector targpos;
+ if(current_height) // make sure we can actually do this arcing path
+ {
+ targpos = (to + ('0 0 1' * current_height));
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1)
+ {
+ //print("normal arc line failed, trying to find new pos...");
+ WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
+ targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
+ WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
+ if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
+ /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
+ }
+ }
+ else { targpos = to; }
+
+ //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+
+ vector desired_direction = normalize(targpos - from);
+ if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
+ else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
+}
+
+float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
+{
+ if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
+ {
+ // directional tracing only
+ float spreadlimit;
+ makevectors(passer_angle);
+
+ // find the closest point on the enemy to the center of the attack
+ float ang; // angle between shotdir and h
+ float h; // hypotenuse, which is the distance between attacker to head
+ float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
+
+ h = vlen(head_center - passer_center);
+ ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
+ a = h * cos(ang);
+
+ vector nearest_on_line = (passer_center + a * v_forward);
+ float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
+
+ spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
+ spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
+
+ if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
+ { return TRUE; }
+ else
+ { return FALSE; }
+ }
+ else { return TRUE; }
+}
+
// =======================
// CaptureShield Functions
if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
{
if(updated_status) // TODO csqc notifier for this // Samual: How?
- Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_FREE, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
player.ctf_captureshielded = updated_status;
}
vector othermid = (other.absmin + other.absmax) * 0.5;
Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
- Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
+ Send_Notification_Legacy_Wrapper(other, MSG_ONE, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
void ctf_CaptureShield_Spawn(entity flag)
// main
flag.movetype = MOVETYPE_TOSS;
flag.takedamage = DAMAGE_YES;
+ flag.angles = '0 0 0';
flag.health = flag.max_flag_health;
flag.ctf_droptime = time;
flag.ctf_dropper = player;
flag.ctf_status = FLAG_DROPPED;
// messages and sounds
- Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
+ Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
ctf_EventLog("dropped", player.team, player);
if(droptype == DROP_PASS)
{
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
flag.movetype = MOVETYPE_NONE;
flag.takedamage = DAMAGE_NO;
flag.solid = SOLID_NOT;
+ flag.angles = '0 0 0';
flag.ctf_status = FLAG_CARRY;
// messages and sounds
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == sender)
- centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_SENT_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(tmp_player == player)
- centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_RECEIVED_), sender.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else if(!IsDifferentTeam(tmp_player, sender))
- centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PASS_OTHER_), sender.netname, player.netname, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
// create new waypoint
sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
player.throw_antispam = sender.throw_antispam;
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
}
{
case DROP_PASS:
{
+ // warpzone support:
+ // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
+ // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
WarpZone_RefSys_Copy(flag, receiver);
- targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax)));
- flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
- break;
- }
-
- case DROP_THROW:
- {
- makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
- flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
- break;
- }
-
- case DROP_RESET:
- {
- flag.velocity = '0 0 0'; // do nothing
- break;
- }
-
- default:
- case DROP_NORMAL:
- {
- flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
- break;
- }
- }
-
- switch(droptype)
- {
- case DROP_PASS:
- {
+ WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
+ targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
+
+ flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' * player.origin_x) + ('0 1 0' * player.origin_y))); // for the sake of this check, exclude Z axis
+ ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
+
// main
flag.movetype = MOVETYPE_FLY;
flag.takedamage = DAMAGE_NO;
// other
sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
- WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
+ WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), player.origin, targ_origin);
ctf_EventLog("pass", flag.team, player);
break;
}
-
- case DROP_RESET:
+
+ case DROP_THROW:
+ {
+ makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+
+ flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
+ ctf_Handle_Drop(flag, player, droptype);
+ break;
+ }
+
+ case DROP_RESET:
{
- // do nothing
+ flag.velocity = '0 0 0'; // do nothing
break;
}
default:
- case DROP_THROW:
case DROP_NORMAL:
{
+ flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), FALSE);
ctf_Handle_Drop(flag, player, droptype);
break;
}
if not(player) { return; } // without someone to give the reward to, we can't possibly cap
// messages and sounds
- Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
+ ctf_CaptureRecord(enemy_flag, player);
sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
switch(capturetype)
void ctf_Handle_Return(entity flag, entity player)
{
// messages and sounds
- //centerprint(player, strcat("You returned the ", flag.netname));
- Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
ctf_EventLog("return", flag.team, player);
{
// declarations
entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
- string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
float pickup_dropped_score; // used to calculate dropped pickup score
// attach the flag to the player
}
// messages and sounds
- Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
+ Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
- verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
-
+
FOR_EACH_REALPLAYER(tmp_player)
{
if(tmp_player == player)
- centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
- else if(!IsDifferentTeam(tmp_player, player))
- centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
- else if(!IsDifferentTeam(tmp_player, flag))
- centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
- }
-
- switch(pickuptype)
- {
- case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
- case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
- default: break;
+ {
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ if(ctf_stalemate) { Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
+ }
+ else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, (tmp_player.PICKUP_TEAM_VERBOSE ? CENTER_CTF_PICKUP_TEAM_VERBOSE : CENTER_CTF_PICKUP_TEAM), Team_ColorCode(player.team), (tmp_player.PICKUP_TEAM_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ else if(IsDifferentTeam(tmp_player, player))
+ Send_Notification_Legacy_Wrapper(tmp_player, MSG_ONE, MSG_CENTER, (tmp_player.PICKUP_ENEMY_VERBOSE ? CENTER_CTF_PICKUP_ENEMY_VERBOSE : CENTER_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), (tmp_player.PICKUP_ENEMY_VERBOSE ? player.netname : NO_STR_ARG), NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
}
// scoring
case PICKUP_BASE:
{
PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
+ ctf_EventLog("steal", flag.team, player);
break;
}
pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
PlayerTeamScore_AddScore(player, pickup_dropped_score);
+ ctf_EventLog("pickup", flag.team, player);
break;
}
{
switch(returntype)
{
- case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
- case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
- case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
- case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
+ case RETURN_DROPPED: Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_DAMAGE: Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_SPEEDRUN: Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), NO_STR_ARG, NO_STR_ARG, ctf_captimerecord, NO_FL_ARG, NO_FL_ARG); break;
+ case RETURN_NEEDKILL: Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break;
default:
case RETURN_TIMEOUT:
- { bprint("The ", flag.netname, " has returned to base\n"); break; }
+ { Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); break; }
}
sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
ctf_EventLog("returned", flag.team, world);
void ctf_CheckStalemate(void)
{
// declarations
- float stale_red_flags, stale_blue_flags;
+ float stale_red_flags = 0, stale_blue_flags = 0;
entity tmp_entity;
- entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
+ entity ctf_staleflaglist = world; // reset the list, we need to build the list each time this function runs
// build list of stale flags
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
{
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
if(tmp_entity.ctf_status != FLAG_BASE)
- if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time)
{
tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
ctf_staleflaglist = tmp_entity;
switch(tmp_entity.team)
{
- case COLOR_TEAM1: ++stale_red_flags; break;
- case COLOR_TEAM2: ++stale_blue_flags; break;
+ case FL_TEAM_1: ++stale_red_flags; break;
+ case FL_TEAM_2: ++stale_blue_flags; break;
}
}
}
if(stale_red_flags && stale_blue_flags)
ctf_stalemate = TRUE;
- else if(!stale_red_flags && !stale_blue_flags)
- ctf_stalemate = FALSE;
-
+ else if((!stale_red_flags && !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 2)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+ else if((!stale_red_flags || !stale_blue_flags) && autocvar_g_ctf_stalemate_endcondition == 1)
+ { ctf_stalemate = FALSE; wpforenemy_announced = FALSE; }
+
// if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
if(ctf_stalemate)
{
{
FOR_EACH_REALPLAYER(tmp_entity)
if(tmp_entity.flagcarried)
- centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
+ Send_Notification_Legacy_Wrapper(tmp_entity, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
else
- centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
+ Send_Notification_Legacy_Wrapper(tmp_entity, MSG_ONE, MSG_CENTER, CENTER_CTF_STALEMATE_OTHER, NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
wpforenemy_announced = TRUE;
}
switch(self.ctf_status) // reset flag angles in case warpzones adjust it
{
case FLAG_DROPPED:
- case FLAG_PASSING:
{
self.angles = '0 0 0';
break;
{
for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
if(tmp_entity.ctf_status == FLAG_DROPPED)
- if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
- ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
+ if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
+ if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
+ ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
}
return;
}
ImpulseCommands();
self = tmp_entity;
}
- if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+ if(autocvar_g_ctf_stalemate)
{
if(time >= wpforenemy_nextthink)
{
return;
}
- case FLAG_PASSING: // todo make work with warpzones
+ case FLAG_PASSING:
{
vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
- vector old_targ_origin = targ_origin;
- targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
+ targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
-
- print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
if((self.pass_target == world)
|| (self.pass_target.deadflag != DEAD_NO)
|| ((trace_fraction < 1) && (trace_ent != self.pass_target))
|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
{
+ // give up, pass failed
ctf_Handle_Drop(self, world, DROP_PASS);
}
- else // still a viable target, go for it
+ else
{
- vector desired_direction = normalize(targ_origin - self.origin);
- vector current_direction = normalize(self.velocity);
-
- self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
+ // still a viable target, go for it
+ ctf_CalculatePassVelocity(self, targ_origin, self.origin, TRUE);
}
return;
}
flag.ctf_status = FLAG_BASE;
flag.owner = world;
+ flag.pass_distance = 0;
flag.pass_sender = world;
flag.pass_target = world;
flag.ctf_dropper = world;
flag.ctf_pickuptime = 0;
flag.ctf_droptime = 0;
-
- wpforenemy_announced = FALSE;
}
void ctf_Reset()
self.bot_basewaypoint = self.nearestwaypoint;
// waypointsprites
- WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+ WaypointSprite_SpawnFixed(((self.team == FL_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
// captureshield setup
flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
ctf_worldflaglist = flag;
- setattachment(flag, world, "");
+ setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
- flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
+ flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
+ flag.team = ((teamnumber) ? FL_TEAM_1 : FL_TEAM_2); // FL_TEAM_1: color 4 team (red) - FL_TEAM_2: color 13 team (blue)
flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
flag.classname = "item_flag_team";
flag.target = "###item###"; // wut?
}
else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
{
- if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+ if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+ if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
+ {
+ frag_target.wps_helpme_time = time;
WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
+ }
}
return FALSE;
}
// pass the flag to a team mate
if(autocvar_g_ctf_pass)
{
- entity head, closest_target;
+ entity head, closest_target = world;
head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
while(head) // find the closest acceptable target to pass to
if(head != player && !IsDifferentTeam(head, player))
if(!head.speedrunning && !head.vehicle)
{
- if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
- {
- if(clienttype(head) == CLIENTTYPE_BOT)
- {
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- ctf_Handle_Throw(head, player, DROP_PASS);
- }
- else
- {
- centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
- centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
- }
- player.throw_antispam = time + autocvar_g_ctf_pass_wait;
- return TRUE;
- }
- else if(player.flagcarried)
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
+ vector passer_center = CENTER_OR_VIEWOFS(player);
+
+ if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
{
- if(closest_target)
+ if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
+ {
+ if(clienttype(head) == CLIENTTYPE_BOT)
+ {
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ ctf_Handle_Throw(head, player, DROP_PASS);
+ }
+ else
+ {
+ Send_Notification_Legacy_Wrapper(head, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ }
+ player.throw_antispam = time + autocvar_g_ctf_pass_wait;
+ return TRUE;
+ }
+ else if(player.flagcarried)
{
- if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
- { closest_target = head; }
+ if(closest_target)
+ {
+ vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
+ if(vlen(passer_center - head_center) < vlen(passer_center - closest_target_center))
+ { closest_target = head; }
+ }
+ else { closest_target = head; }
}
- else { closest_target = head; }
}
}
head = head.chain;
}
// throw the flag in front of you
- if(autocvar_g_ctf_drop && player.flagcarried)
- { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; }
+ if(autocvar_g_ctf_throw && player.flagcarried)
+ {
+ if(player.throw_count == -1)
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
+ {
+ player.throw_prevtime = time;
+ player.throw_count = 1;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ else
+ {
+ Send_Notification_Legacy_Wrapper(player, MSG_ONE, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, NO_STR_ARG, NO_STR_ARG, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time), NO_FL_ARG, NO_FL_ARG);
+ return FALSE;
+ }
+ }
+ else
+ {
+ if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
+ else { player.throw_count += 1; }
+ if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
+
+ player.throw_prevtime = time;
+ ctf_Handle_Throw(player, world, DROP_THROW);
+ return TRUE;
+ }
+ }
}
return FALSE;
{
if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
{
+ self.wps_helpme_time = time;
WaypointSprite_HelpMePing(self.wps_flagcarrier);
}
else // create a normal help me waypointsprite
{
if(vh_player.flagcarried)
{
- if(!autocvar_g_ctf_allow_vehicle_carry)
+ if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
{
ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
}
{
if(self.flagcarried)
{
- bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
- ctf_RespawnFlag(self);
+ Send_Notification_Legacy_Wrapper(world, MSG_BROADCAST, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_), NO_STR_ARG, NO_STR_ARG, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG);
+ ctf_RespawnFlag(self.flagcarried);
return TRUE;
}
flag.solid = SOLID_NOT;
flag.nextthink = FALSE; // stop thinking
- print("stopping the ", flag.netname, " from moving.\n");
+ //dprint("stopping the ", flag.netname, " from moving.\n");
break;
}
return TRUE;
}
+MUTATOR_HOOKFUNCTION(ctf_GetCvars)
+{
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
+ GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
+ return TRUE;
+}
+
// ==========
// Spawnfuncs
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM1; // red
+ self.team = FL_TEAM_1; // red
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM2; // blue
+ self.team = FL_TEAM_2; // blue
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM3; // yellow
+ self.team = FL_TEAM_3; // yellow
spawnfunc_info_player_deathmatch();
}
{
if(g_assault) { remove(self); return; }
- self.team = COLOR_TEAM4; // purple
+ self.team = FL_TEAM_4; // purple
spawnfunc_info_player_deathmatch();
}
if(find(world, classname, "ctf_team") == world)
{
print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
- ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
- ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
+ ctf_SpawnTeam("Red", FL_TEAM_1 - 1);
+ ctf_SpawnTeam("Blue", FL_TEAM_2 - 1);
}
ctf_ScoreRules();
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
MUTATOR_ONADD
{
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
- g_ctf = 1;
ctf_Initialize();
}
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back ctf_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
MUTATOR_ONREMOVE
{
- g_ctf = 0;
- error("This is a game type and it cannot be removed at runtime.");
+ print("This is a game type and it cannot be removed at runtime.");
+ return -1;
}
return 0;