]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Merge master into qc_physics_prehax (blame TimePath if it's completely broken)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index 4c94e49070179adfcc7dc98d673d2eb20e9c8cfb..c2189155c421299f254533c88393dfb8b4851bae 100644 (file)
@@ -1,4 +1,14 @@
-#include "../../common/movetypes/movetypes.qh"
+#include "gamemode_ctf.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+#ifdef SVQC
+#include "../vehicles/vehicle.qh"
+#endif
+
+#include "../../warpzonelib/common.qh"
+#include "../../warpzonelib/mathlib.qh"
 
 void ctf_FakeTimeLimit(entity e, float t)
 {
@@ -11,7 +21,7 @@ void ctf_FakeTimeLimit(entity e, float t)
                WriteCoord(MSG_ONE, (t + 1) / 60);
 }
 
-void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
+void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
 {
        if(autocvar_sv_eventlog)
                GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
@@ -57,27 +67,27 @@ void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnra
        if(current_height) // make sure we can actually do this arcing path
        {
                targpos = (to + ('0 0 1' * current_height));
-               WarpZone_TraceLine(flag.move_origin, targpos, MOVE_NOMONSTERS, flag);
+               WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
                if(trace_fraction < 1)
                {
                        //print("normal arc line failed, trying to find new pos...");
                        WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
                        targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
-                       WarpZone_TraceLine(flag.move_origin, targpos, MOVE_NOMONSTERS, flag);
+                       WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
                        if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
                        /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
                }
        }
        else { targpos = to; }
 
-       //flag.move_angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
+       //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
 
        vector desired_direction = normalize(targpos - from);
-       if(turnrate) { flag.move_velocity = (normalize(normalize(flag.move_velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
-       else { flag.move_velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
+       if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
+       else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
 }
 
-float ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
+bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
 {
        if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
        {
@@ -86,13 +96,11 @@ float ctf_CheckPassDirection(vector head_center, vector passer_center, vector pa
                makevectors(passer_angle);
 
                // find the closest point on the enemy to the center of the attack
-               float ang; // angle between shotdir and h
                float h; // hypotenuse, which is the distance between attacker to head
                float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
 
                h = vlen(head_center - passer_center);
-               ang = acos(dotproduct(normalize(head_center - passer_center), v_forward));
-               a = h * cos(ang);
+               a = h * (normalize(head_center - passer_center) * v_forward);
 
                vector nearest_on_line = (passer_center + a * v_forward);
                float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
@@ -113,7 +121,7 @@ float ctf_CheckPassDirection(vector head_center, vector passer_center, vector pa
 // CaptureShield Functions
 // =======================
 
-float ctf_CaptureShield_CheckStatus(entity p)
+bool ctf_CaptureShield_CheckStatus(entity p)
 {
        float s, se;
        entity e;
@@ -207,9 +215,9 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
        player = (player ? player : flag.pass_sender);
 
        // main
-       flag.move_movetype = MOVETYPE_TOSS;
+       flag.movetype = MOVETYPE_TOSS;
        flag.takedamage = DAMAGE_YES;
-       flag.move_angles = '0 0 0';
+       flag.angles = '0 0 0';
        flag.health = flag.max_flag_health;
        flag.ctf_droptime = time;
        flag.ctf_dropper = player;
@@ -257,18 +265,18 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        if(player.vehicle)
        {
                setattachment(flag, player.vehicle, "");
-               flag.move_origin = VEHICLE_FLAG_OFFSET;
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
                flag.scale = VEHICLE_FLAG_SCALE;
        }
        else
        {
                setattachment(flag, player, "");
-               flag.move_origin = VEHICLE_FLAG_OFFSET;
+               setorigin(flag, FLAG_CARRY_OFFSET);
        }
-       flag.move_movetype = MOVETYPE_NONE;
+       flag.movetype = MOVETYPE_NONE;
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
-       flag.move_angles = '0 0 0';
+       flag.angles = '0 0 0';
        flag.ctf_status = FLAG_CARRY;
 
        // messages and sounds
@@ -308,15 +316,14 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
 
        // reset the flag
        setattachment(flag, world, "");
-       flag.move_origin = player.origin + FLAG_DROP_OFFSET;
+       setorigin(flag, player.origin + FLAG_DROP_OFFSET);
        flag.owner.flagcarried = world;
        flag.owner = world;
        flag.solid = SOLID_TRIGGER;
        flag.ctf_dropper = player;
        flag.ctf_droptime = time;
 
-       flag.move_flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
-       flag.flags = flag.move_flags;
+       flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
 
        switch(droptype)
        {
@@ -333,7 +340,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                        ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
 
                        // main
-                       flag.move_movetype = MOVETYPE_FLY;
+                       flag.movetype = MOVETYPE_FLY;
                        flag.takedamage = DAMAGE_NO;
                        flag.pass_sender = player;
                        flag.pass_target = receiver;
@@ -351,21 +358,21 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                        makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
                        flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
-                       flag.move_velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
+                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
                        break;
                }
 
                case DROP_RESET:
                {
-                       flag.move_velocity = '0 0 0'; // do nothing
+                       flag.velocity = '0 0 0'; // do nothing
                        break;
                }
 
                default:
                case DROP_NORMAL:
                {
-                       flag.move_velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
+                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
                        ctf_Handle_Drop(flag, player, droptype);
                        break;
                }
@@ -419,8 +426,8 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
                PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
 
        // effects
-       pointparticles(particleeffectnum(flag.capeffect), flag.move_origin, '0 0 0', 1);
-       //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.move_origin - '0 0 15', -0.8, 0, 1);
+       pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
+       //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
 
        // other
        if(capturetype == CAPTURE_NORMAL)
@@ -485,20 +492,20 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        if(player.vehicle)
        {
                setattachment(flag, player.vehicle, "");
-               flag.move_origin = VEHICLE_FLAG_OFFSET;
+               setorigin(flag, VEHICLE_FLAG_OFFSET);
                flag.scale = VEHICLE_FLAG_SCALE;
        }
        else
        {
                setattachment(flag, player, "");
-               flag.move_origin = FLAG_CARRY_OFFSET;
+               setorigin(flag, FLAG_CARRY_OFFSET);
        }
 
        // flag setup
-       flag.move_movetype = MOVETYPE_NONE;
+       flag.movetype = MOVETYPE_NONE;
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
-       flag.move_angles = '0 0 0';
+       flag.angles = '0 0 0';
        flag.ctf_status = FLAG_CARRY;
 
        switch(pickuptype)
@@ -643,9 +650,8 @@ void ctf_CheckStalemate(void)
        }
 }
 
-void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void ctf_FlagDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
-       self.move_velocity = self.velocity;
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
                // automatically kill the flag and return it
@@ -662,11 +668,13 @@ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float death
        }
 }
 
-void ctf_FlagUpdate()
+void ctf_FlagThink()
 {
        // declarations
        entity tmp_entity;
 
+       self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
+
        // captureshield
        if(self == ctf_worldflaglist) // only for the first flag
                FOR_EACH_CLIENT(tmp_entity)
@@ -675,7 +683,7 @@ void ctf_FlagUpdate()
        // sanity checks
        if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
                dprint("wtf the flag got squashed?\n");
-               tracebox(self.move_origin, FLAG_MIN, FLAG_MAX, self.move_origin, MOVE_NOMONSTERS, self);
+               tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
                if(!trace_startsolid || self.noalign) // can we resize it without getting stuck?
                        setsize(self, FLAG_MIN, FLAG_MAX); }
 
@@ -683,7 +691,7 @@ void ctf_FlagUpdate()
        {
                case FLAG_DROPPED:
                {
-                       self.move_angles = '0 0 0';
+                       self.angles = '0 0 0';
                        break;
                }
 
@@ -699,7 +707,7 @@ void ctf_FlagUpdate()
                        {
                                for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
                                        if(tmp_entity.ctf_status == FLAG_DROPPED)
-                                       if(vlen(self.move_origin - tmp_entity.move_origin) < autocvar_g_ctf_dropped_capture_radius)
+                                       if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
                                        if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
                                                ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
                        }
@@ -713,18 +721,18 @@ void ctf_FlagUpdate()
                                vector midpoint = ((self.absmin + self.absmax) * 0.5);
                                if(pointcontents(midpoint) == CONTENT_WATER)
                                {
-                                       self.move_velocity = self.move_velocity * 0.5;
+                                       self.velocity = self.velocity * 0.5;
 
                                        if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
-                                               { self.move_velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
+                                               { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
                                        else
-                                               { self.move_movetype = MOVETYPE_FLY; }
+                                               { self.movetype = MOVETYPE_FLY; }
                                }
-                               else if(self.move_movetype == MOVETYPE_FLY) { self.move_movetype = MOVETYPE_TOSS; }
+                               else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
                        }
                        if(autocvar_g_ctf_flag_return_dropped)
                        {
-                               if((vlen(self.move_origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
+                               if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
                                {
                                        self.health = 0;
                                        ctf_CheckFlagReturn(self, RETURN_DROPPED);
@@ -768,12 +776,12 @@ void ctf_FlagUpdate()
                {
                        vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
                        targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); // origin of target as seen by the flag (us)
-                       WarpZone_TraceLine(self.move_origin, targ_origin, MOVE_NOMONSTERS, self);
+                       WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
 
                        if((self.pass_target == world)
                                || (self.pass_target.deadflag != DEAD_NO)
                                || (self.pass_target.flagcarried)
-                               || (vlen(self.move_origin - targ_origin) > autocvar_g_ctf_pass_radius)
+                               || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
                                || ((trace_fraction < 1) && (trace_ent != self.pass_target))
                                || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
                        {
@@ -783,7 +791,7 @@ void ctf_FlagUpdate()
                        else
                        {
                                // still a viable target, go for it
-                               ctf_CalculatePassVelocity(self, targ_origin, self.move_origin, true);
+                               ctf_CalculatePassVelocity(self, targ_origin, self.origin, true);
                        }
                        return;
                }
@@ -796,20 +804,6 @@ void ctf_FlagUpdate()
        }
 }
 
-void ctf_FlagThink()
-{
-       self.nextthink = time;
-
-       if(time >= self.ctf_thinkrate)
-       {
-               self.ctf_thinkrate = time + FLAG_THINKRATE;
-               ctf_FlagUpdate();
-       }
-
-       //Movetype_Physics_NoMatchServer();
-       Movetype_Physics_MatchTicrate(sys_frametime, 0);
-}
-
 void ctf_FlagTouch()
 {
        if(gameover) { return; }
@@ -844,7 +838,7 @@ void ctf_FlagTouch()
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
-                       pointparticles(particleeffectnum(self.toucheffect), self.move_origin, '0 0 0', 1);
+                       pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
                        sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTEN_NORM);
                        self.wait = time + FLAG_TOUCHRATE;
                }
@@ -923,16 +917,15 @@ void ctf_RespawnFlag(entity flag)
 
        // reset the flag
        setattachment(flag, world, "");
-       flag.move_origin = flag.ctf_spawnorigin;
+       setorigin(flag, flag.ctf_spawnorigin);
 
-       flag.move_movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
+       flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
        flag.takedamage = DAMAGE_NO;
        flag.health = flag.max_flag_health;
        flag.solid = SOLID_TRIGGER;
-       flag.move_velocity = '0 0 0';
-       flag.move_angles = flag.mangle;
-       flag.move_flags = FL_ITEM | FL_NOTARGET;
-       flag.flags = flag.move_flags;
+       flag.velocity = '0 0 0';
+       flag.angles = flag.mangle;
+       flag.flags = FL_ITEM | FL_NOTARGET;
 
        flag.ctf_status = FLAG_BASE;
        flag.owner = world;
@@ -969,10 +962,6 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
 
        // captureshield setup
        ctf_CaptureShield_Spawn(self);
-
-       self.move_origin = self.origin;
-       self.move_angles = self.angles;
-       self.move_velocity = self.velocity;
 }
 
 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
@@ -992,8 +981,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
-       flag.move_flags = FL_ITEM | FL_NOTARGET;
-       flag.flags = flag.move_flags;
+       flag.flags = FL_ITEM | FL_NOTARGET;
        flag.solid = SOLID_TRIGGER;
        flag.takedamage = DAMAGE_NO;
        flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
@@ -1004,15 +992,13 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.teleportable = TELEPORT_NORMAL;
        flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
        flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
-       flag.move_velocity = '0 0 0';
+       flag.velocity = '0 0 0';
        flag.mangle = flag.angles;
        flag.reset = ctf_Reset;
        flag.touch = ctf_FlagTouch;
-       flag.move_touch = flag.touch;
        flag.think = ctf_FlagThink;
        flag.nextthink = time + FLAG_THINKRATE;
        flag.ctf_status = FLAG_BASE;
-       flag.move_time = time;
 
        // appearence
        if(flag.model == "")       { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
@@ -1064,14 +1050,14 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        {
                flag.dropped_origin = flag.origin;
                flag.noalign = true;
-               flag.move_movetype = MOVETYPE_NONE;
+               flag.movetype = MOVETYPE_NONE;
        }
        else // drop to floor, automatically find a platform and set that as spawn origin
        {
                flag.noalign = false;
                self = flag;
                droptofloor();
-               flag.move_movetype = MOVETYPE_TOSS;
+               flag.movetype = MOVETYPE_TOSS;
        }
 
        InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
@@ -1094,7 +1080,7 @@ void havocbot_calculate_middlepoint()
        f = ctf_worldflaglist;
        while (f)
        {
-               fo = f.move_origin;
+               fo = f.origin;
                s = s + fo;
                f = f.ctf_worldflagnext;
        }
@@ -1238,7 +1224,7 @@ void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float d
                {
                        if(df_radius)
                        {
-                               if(vlen(org-head.move_origin)<df_radius)
+                               if(vlen(org-head.origin)<df_radius)
                                        navigation_routerating(head, ratingscale, 10000);
                        }
                        else
@@ -1402,7 +1388,7 @@ void havocbot_role_ctf_escort()
        // If the flag carrier reached the base switch to defense
        mf = havocbot_ctf_find_flag(self);
        if(mf.ctf_status!=FLAG_BASE)
-       if(vlen(ef.move_origin - mf.dropped_origin) < 300)
+       if(vlen(ef.origin - mf.dropped_origin) < 300)
        {
                havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
                return;
@@ -1461,7 +1447,7 @@ void havocbot_role_ctf_offense()
                if(mf.tag_entity)
                        pos = mf.tag_entity.origin;
                else
-                       pos = mf.move_origin;
+                       pos = mf.origin;
 
                // Try to get it if closer than the enemy base
                if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
@@ -1477,7 +1463,7 @@ void havocbot_role_ctf_offense()
                if(ef.tag_entity)
                        pos = ef.tag_entity.origin;
                else
-                       pos = ef.move_origin;
+                       pos = ef.origin;
 
                if(vlen(pos-mf.dropped_origin)>700)
                {
@@ -1974,9 +1960,9 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
                else
                {
                        setattachment(vh_player.flagcarried, vh_vehicle, "");
-                       vh_player.flagcarried.move_origin = VEHICLE_FLAG_OFFSET;
+                       setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
                        vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
-                       //vh_player.flagcarried.move_angles = '0 0 0';
+                       //vh_player.flagcarried.angles = '0 0 0';
                }
                return true;
        }
@@ -1989,9 +1975,9 @@ MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
        if(vh_player.flagcarried)
        {
                setattachment(vh_player.flagcarried, vh_player, "");
-               vh_player.flagcarried.move_origin = VEHICLE_FLAG_OFFSET;
+               setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
                vh_player.flagcarried.scale = FLAG_SCALE;
-               vh_player.flagcarried.move_angles = '0 0 0';
+               vh_player.flagcarried.angles = '0 0 0';
                return true;
        }
 
@@ -2022,7 +2008,7 @@ MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
                        case FLAG_PASSING:
                        {
                                // lock the flag, game is over
-                               flag.move_movetype = MOVETYPE_NONE;
+                               flag.movetype = MOVETYPE_NONE;
                                flag.takedamage = DAMAGE_NO;
                                flag.solid = SOLID_NOT;
                                flag.nextthink = false; // stop thinking