]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Correct spelling of "receive" in even more places... i'm an idiot.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index 3c756f4de074b9d2159646a361a3491be015095b..4067f702e0cfaebf2c7bb08673cde556cbaacadf 100644 (file)
@@ -213,19 +213,18 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.movetype = MOVETYPE_NONE;
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
-       flag.ctf_carrier = player;
        flag.ctf_status = FLAG_CARRY;
 
        // messages and sounds
        sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
-       ctf_EventLog("recieve", flag.team, player);
+       ctf_EventLog("receive", flag.team, player);
        
        FOR_EACH_REALPLAYER(tmp_player)
        {
                if(tmp_player == sender)
                        centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
                else if(tmp_player == player)
-                       centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
+                       centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
                else if(!IsDifferentTeam(tmp_player, sender))
                        centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
        }
@@ -243,7 +242,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
 {
        entity flag = player.flagcarried;
-       vector targ_origin;
+       vector targ_origin, flag_velocity;
        
        if(!flag) { return; }
        if((droptype == DROP_PASS) && !receiver) { return; }
@@ -274,7 +273,8 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                case DROP_THROW:
                {
                        makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
-                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
+                       flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
+                       flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
                        break;
                }
                
@@ -434,7 +434,6 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        flag.takedamage = DAMAGE_NO;
        flag.solid = SOLID_NOT;
        flag.angles = '0 0 0';
-       flag.ctf_carrier = player;
        flag.ctf_status = FLAG_CARRY;
        
        switch(pickuptype)
@@ -852,7 +851,6 @@ void ctf_RespawnFlag(entity flag)
        flag.owner = world;
        flag.pass_sender = world;
        flag.pass_target = world;
-       flag.ctf_carrier = world;
        flag.ctf_dropper = world;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;