/** target */ i(entity, MUTATOR_ARGV_1_entity) \
/** health */ i(int, MUTATOR_ARGV_2_int) \
/** armor */ i(int, MUTATOR_ARGV_3_int) \
- /** location */ i(vector, MUTATOR_ARGV_4_vector) \
- /** deathtype */ i(int, MUTATOR_ARGV_5_int) \
+ /** potential_damage */ i(int, MUTATOR_ARGV_4_int) \
+ /** location */ i(vector, MUTATOR_ARGV_5_vector) \
+ /** deathtype */ i(int, MUTATOR_ARGV_6_int) \
/**/
MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);