// INPUT+OUTPUT:
string item_name;
vector item_color;
-
-MUTATOR_HOOKABLE(Item_GiveTo);
- // called when an item is given to a player
- entity giveitem;
- float player_wswitch;
- float player_pickedup;
MUTATOR_HOOKABLE(BotShouldAttack);
// called when a bot checks a target to attack