return ammoitems;
}
+.float old_solid;
string formatmessage(entity this, string msg)
{
float p, p1, p2;
p = 0;
n = 7;
+ IL_EACH(g_items, true,
+ {
+ it.old_solid = it.solid;
+ it.solid = SOLID_BSP;
+ });
WarpZone_crosshair_trace(this);
+ IL_EACH(g_items, true,
+ {
+ it.solid = it.old_solid;
+ });
cursor = trace_endpos;
cursor_ent = trace_ent;