WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
}
+void dedicated_print(string input)
+{
+ if (server_is_dedicated) print(input);
+}
void GameLogEcho(string s)
{