MUTATOR_ADD(mutator_dodging);
if(cvar("g_spawn_near_teammate"))
MUTATOR_ADD(mutator_spawn_near_teammate);
+ if(cvar("g_physical_items"))
+ MUTATOR_ADD(mutator_physical_items);
if(cvar("g_minstagib"))
- MUTATOR_ADD(mutator_minstagib);
-
+ MUTATOR_ADD(mutator_minstagib);
+
if(!g_minstagib)
{
if(cvar("g_invincible_projectiles"))