if (!valid) {
// other has none of the needed keys
- return FALSE;
+ return false;
} else if (l.itemkeys == valid) {
// ALL needed keys were given
l.itemkeys = 0;
- return TRUE;
+ return true;
} else {
// only some of the needed keys were given
l.itemkeys &= ~valid;
- return TRUE;
+ return true;
}
}
{
// first nudge it off the floor a little bit to avoid math errors
setorigin(self, self.origin + '0 0 1');
- // note droptofloor returns FALSE if stuck/or would fall too far
+ // note droptofloor returns false if stuck/or would fall too far
droptofloor();
}
};
void trigger_keylock_touch(void) {
- bool key_used = FALSE;
- bool started_delay = FALSE;
+ bool key_used = false;
+ bool started_delay = false;
// only player may trigger the lock
if (!IS_PLAYER(other))
}
// trigger target2
- if (self.delay <= time || started_delay == TRUE)
+ if (self.delay <= time || started_delay == true)
if (self.target2) {
trigger_keylock_trigger(self.target2);
- started_delay = TRUE;
+ started_delay = true;
self.delay = time + self.wait;
}
} else {