float checkrules_suddendeathend;
float checkrules_overtimesadded; //how many overtimes have been already added
+// flag set on worldspawn so that the code knows if it is dedicated or not
+bool server_is_dedicated;
+
string cache_mutatormsg;
string cache_lastmutatormsg;
void GotoNextMap(float reinit);
void ReadyRestart();
+string GetGametype();
+
void DumpStats(float final);
float Map_IsRecent(string m);
string GetNextMap();
void ShuffleMaplist();
void Map_Goto_SetStr(string nextmapname);
void Map_Goto(float reinit);
+void Map_MarkAsRecent(string m);
float DoNextMapOverride(float reinit);
void CheckRules_World();
+float RedirectionThink();