+++ /dev/null
-#pragma once
-
-float checkrules_equality;
-float checkrules_suddendeathwarning;
-float checkrules_suddendeathend;
-float checkrules_overtimesadded; //how many overtimes have been already added
-
-string cache_mutatormsg;
-string cache_lastmutatormsg;
-
-const int WINNING_NO = 0; // no winner, but time limits may terminate the game
-const int WINNING_YES = 1; // winner found
-const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
-const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
-
-float WinningCondition_Scores(float limit, float leadlimit);
-void SetWinners(.float field, float value);
-void IntermissionThink(entity this);
-void GotoNextMap(float reinit);
-void ReadyRestart();
-
-string GetGametype();
-
-void DumpStats(float final);
-float Map_IsRecent(string m);
-string GetNextMap();
-void ShuffleMaplist();
-void Map_Goto_SetStr(string nextmapname);
-void Map_Goto(float reinit);
-void Map_MarkAsRecent(string m);
-float DoNextMapOverride(float reinit);
-void CheckRules_World();
-float RedirectionThink();