addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
+ addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
Nagger_Init();
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
- if(g_ca)
- {
- addstat(STAT_REDALIVE, AS_INT, redalive_stat);
- addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
- }
-
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);