WaypointSprite_Init();
- //if (g_domination)
- // dom_init();
-
GameLogInit(); // prepare everything
// NOTE for matchid:
// changing the logic generating it is okay. But:
modname = "MinstaGib";
// extra mutators that deserve to count as mod
MUTATOR_CALLHOOK(SetModname);
- // weird game types that deserve to count as mod
- if(g_cts)
- modname = "CTS";
+
// save it for later
modname = strzone(modname);