total_damage_to_creatures = 0;
- if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once
+ if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE) && deathtype != (WEP_ELECTRO.m_id | HITTYPE_BOUNCE | HITTYPE_SPLASH)) // only send damage over time bombs once
if(!(deathtype & HITTYPE_SOUND)) // do not send radial sound damage (bandwidth hog)
{
force = inflictorvelocity;