// Globals
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
+float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
.float winning;
.float jointime; // time of joining
.float alivetime; // time of being alive
+.float motd_actived_time; // used for both motd and campaign_message
float nJoinAllowed(entity ignore);
-#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
.float spawnshieldtime;
.float cvar_cl_allow_uidtracking;
.string stored_netname;
-void Announce(string snd);
-void AnnounceTo(entity e, string snd);
-
.float version_nagtime;
#define NUM_JUMPPADSUSED 3