// Globals
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
+float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
float intermission_exittime;
float alreadychangedlevel;
-
-.float runes;
-
// Keys player is holding
.float itemkeys;
// message delay for func_door locked by keys and key locks
float startitem_failed;
-void DropAllRunes(entity pl);
-
-
typedef .float floatfield;
floatfield Item_CounterField(float it);