float some_spawn_has_been_used;
float have_team_spawns; // 0 = no team spawns requested, -1 = team spawns requested but none found, 1 = team spawns requested and found
-float have_noteam_spawns; // 0 = no no-team spawns, 1 = no-team spawns exist
+float have_team_spawns_forteam[17]; // 0 = this team has no spawns, 1 = this team has spawns; team 0 is the "no-team"
// set when showing a kill countdown
.entity killindicator;