#ifndef SERVER_DEFS_H
#define SERVER_DEFS_H
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#define INDEPENDENT_ATTACK_FINISHED
.entity flagcarried;
-.float playerid;
+.int playerid;
float playerid_last;
.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor