#define BUTTON_USE buttonuse
#define BUTTON_DRAG button8
#define BUTTON_ZOOMSCRIPT button9
+#define BUTTON_JETPACK button10
// Globals
.float species;
+.float scheduledrespawntime;
.float respawntime;
.float respawntimejitter;
//.float chasecam;
.float cvar_cl_handicap;
.float cvar_cl_clippedspectating;
.float cvar_cl_autoscreenshot;
+.float cvar_cl_jetpack_jump;
.float cvar_cl_movement_track_canjump;
.float cvar_cl_newusekeysupported;
.void (float act_state) setactive;
.entity realowner;
+.float item_armor_large_time;
+.float item_health_mega_time;
+.float item_invisible_time;
+.float item_speed_time;
+.float item_extralife_time;
+.float item_strength_time;
+.float item_shield_time;
+.float item_fuelregen_time;
+.float item_jetpack_time;
+.float item_superweapons_time;
+
float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator