if (!DEATH_ISSPECIAL(deathtype))
{
- damage *= g_weapondamagefactor;
- mirrordamage *= g_weapondamagefactor;
- complainteamdamage *= g_weapondamagefactor;
- force = force * g_weaponforcefactor;
- mirrorforce *= g_weaponforcefactor;
+ damage *= autocvar_g_weapondamagefactor;
+ mirrordamage *= autocvar_g_weapondamagefactor;
+ complainteamdamage *= autocvar_g_weapondamagefactor;
+ force = force * autocvar_g_weaponforcefactor;
+ mirrorforce *= autocvar_g_weaponforcefactor;
}
// should this be changed at all? If so, in what way?