+ game_starttime = time + RESTART_COUNTDOWN;
+
+ // clear player attributes
+ FOR_EACH_CLIENT(tmp_player)
+ {
+ tmp_player.alivetime = 0;
+ tmp_player.killcount = 0;
+ PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
+ }
+