]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/vote.qc
Merge branch 'terencehill/ca_arena_mutators' of git://git.xonotic.org/xonotic/xonotic...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
index e4564753008b889303ab4992bb4afbfd2f71edbd..ad44e9382455d9303626f269112d38006bd52443 100644 (file)
@@ -172,7 +172,7 @@ void VoteSpam(float notvoters, float mincount, string result)
                strcat("^2:^1", ftos(vote_reject_count)),
                ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
                strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
-               strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? string_null : "have to "), "vote\n"))));
+               strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
        
        if(autocvar_sv_eventlog)
        {
@@ -319,6 +319,84 @@ void VoteThink()
 //  Game logic for warmup
 // =======================
 
+// Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
+void reset_map(float dorespawn)
+{
+       entity oldself;
+       oldself = self;
+
+       if(time <= game_starttime && round_handler_IsActive())
+               round_handler_Reset(game_starttime + 1);
+
+       if(g_race || g_cts)
+               race_ReadyRestart();
+       else MUTATOR_CALLHOOK(reset_map_global);
+
+       lms_lowest_lives = 999;
+       lms_next_place = player_count;
+
+       for(self = world; (self = nextent(self)); )
+       if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+       {
+               if(self.reset)
+               {
+                       self.reset();
+                       continue;
+               }
+
+               if(self.team_saved)
+                       self.team = self.team_saved;
+
+               if(self.flags & FL_PROJECTILE) // remove any projectiles left
+                       remove(self);
+       }
+
+       // Waypoints and assault start come LAST
+       for(self = world; (self = nextent(self)); )
+       if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+       {
+               if(self.reset2)
+               {
+                       self.reset2();
+                       continue;
+               }
+       }
+
+       // Moving the player reset code here since the player-reset depends
+       // on spawnpoint entities which have to be reset first --blub
+       if(dorespawn)
+       if(!MUTATOR_CALLHOOK(reset_map_players))
+       FOR_EACH_CLIENT(self) // reset all players
+       {
+               /*
+               only reset players if a restart countdown is active
+               this can either be due to cvar sv_ready_restart_after_countdown having set
+               restart_mapalreadyrestarted to 1 after the countdown ended or when
+               sv_ready_restart_after_countdown is not used and countdown is still running
+               */
+               if (restart_mapalreadyrestarted || (time < game_starttime))
+               {
+                       //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
+                       if (self.classname == "player") {
+                               //PlayerScore_Clear(self);
+                               if(g_lms)
+                                       PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+                               self.killcount = 0;
+                               //stop the player from moving so that he stands still once he gets respawned
+                               self.velocity = '0 0 0';
+                               self.avelocity = '0 0 0';
+                               self.movement = '0 0 0';
+                               PutClientInServer();
+                       }
+               }
+       }
+
+       if(g_keyhunt)
+               kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound);
+
+       self = oldself;
+}
+
 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
 void ReadyRestart_think() 
 {
@@ -346,8 +424,15 @@ void ReadyRestart_force()
 
        readyrestart_happened = 1;
        game_starttime = time;
-       if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-               
+       if(!g_arena) { game_starttime += RESTART_COUNTDOWN; }
+
+       // clear alivetime
+       FOR_EACH_CLIENT(tmp_player)
+       {
+               tmp_player.alivetime = 0;
+               PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
+       }
+
        restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
 
        // disable the warmup global for the server
@@ -359,14 +444,14 @@ void ReadyRestart_force()
        Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
 
        // lock teams with lockonrestart
-       if(autocvar_teamplay_lockonrestart && teamplay) 
+       if(autocvar_teamplay_lockonrestart && teamplay)
        {
                lockteams = 1;
                bprint("^1The teams are now locked.\n");
        }
 
        //initiate the restart-countdown-announcer entity
-       if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
+       if(autocvar_sv_ready_restart_after_countdown && !g_arena)
        {
                restart_timer = spawn();
                restart_timer.think = ReadyRestart_think;
@@ -483,7 +568,7 @@ string ValidateMap(string validated_map, entity caller)
 {
        validated_map = MapInfo_FixName(validated_map);
        
-       if(!validated_map)
+       if not(validated_map)
        {
                print_to(caller, "This map is not available on this server.");
                return string_null;
@@ -694,6 +779,7 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
                        vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
                        
                        if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
+                       else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
                        else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
                        else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
                        else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }