readyrestart_happened = 1;
game_starttime = time;
if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
-
+
+ // clear alivetime
+ FOR_EACH_CLIENTP(tmp_player)
+ {
+ tmp_player.alivetime = 0;
+ PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(p, PLAYERSTATS_ALIVETIME));
+ }
+
restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
// disable the warmup global for the server