]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Reclaim the `new` keyword for entity classes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 7166ab7cfd1156b9377724ac6f2586e591f24872..d4489106dac8d8bd71c151efc841ed9679cc9d9b 100644 (file)
@@ -46,7 +46,7 @@ void make_mapinfo_Think()
 void changematchtime(float delta, float mi, float ma)
 {
        float cur;
-       float new;
+       float update;
        float lim;
 
        if(delta == 0)
@@ -67,21 +67,21 @@ void changematchtime(float delta, float mi, float ma)
                if(lim == 0)
                        return; // cannot increase any further
                else if(lim < ma)
-                       new = min(ma, lim + delta);
+                       update = min(ma, lim + delta);
                else // already above maximum: FAIL
                        return;
        }
        else
        {
                if(lim == 0) // infinite: try reducing to max, if we are allowed to
-                       new = max(mi, ma);
+                       update = max(mi, ma);
                else if(lim > mi) // above minimum: decrease
-                       new = max(mi, lim + delta);
+                       update = max(mi, lim + delta);
                else // already below minimum: FAIL
                        return;
        }
 
-       cvar_set("timelimit", ftos(new / 60));
+       cvar_set("timelimit", ftos(update / 60));
 }
 
 
@@ -1380,7 +1380,7 @@ void GameCommand_shuffleteams(float request)
                        {
                                entity tmp_player;
                                int i;
-                               float x, z, t_teams, t_players, team_color;
+                               float x, t_teams, t_players, team_color;
 
                                // count the total amount of players and total amount of teams
                                t_players = 0;
@@ -1417,7 +1417,7 @@ void GameCommand_shuffleteams(float request)
                                }
 
                                // finally, from the list made earlier, re-join the players in different order.
-                               for(i = 1; i <= t_teams; ++i)
+                               for (int i = 1; i <= t_teams; ++i)
                                {
                                        // find out how many players to assign to this team
                                        x = (t_players / t_teams);
@@ -1426,7 +1426,7 @@ void GameCommand_shuffleteams(float request)
                                        team_color = Team_NumberToTeam(i);
 
                                        // sort through the random list of players made earlier
-                                       for(z = 1; z <= maxclients; ++z)
+                                       for (int z = 1; z <= maxclients; ++z)
                                        {
                                                if (!(shuffleteams_teams[i] >= x))
                                                {