]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Lyberta/WaypointIcons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index c917874c358f5d345cd740fcffa194033f9f54c7..7de740bdde1049fc7b1f8c7c8e4d797ef91df4ae 100644 (file)
@@ -13,7 +13,7 @@
 #include "../campaign.qh"
 #include "../client.qh"
 #include "../player.qh"
-#include "../g_world.qh"
+#include "../world.qh"
 #include "../ipban.qh"
 #include "../teamplay.qh"
 
@@ -146,15 +146,15 @@ void GameCommand_adminmsg(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2adminmsg^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
-                       LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
-                       LOG_INFO("  If infobartime is provided, the message will be sent to infobar.");
-                       LOG_INFO("  Otherwise, it will just be sent as a centerprint message.");
-                       LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
-                       LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"");
+                       LOG_HELP("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
+                       LOG_HELP("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
+                       LOG_HELP("  If infobartime is provided, the message will be sent to infobar.");
+                       LOG_HELP("  Otherwise, it will just be sent as a centerprint message.");
+                       LOG_HELP("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
+                       LOG_HELP("          adminmsg 2,5 \"this message will be a centerprint\"");
                        return;
                }
        }
@@ -173,8 +173,8 @@ void GameCommand_allready(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd allready");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd allready");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
@@ -201,9 +201,9 @@ void GameCommand_allspec(int request, int argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
-                       LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.");
-                       LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd allspec [reason]");
+                       LOG_HELP("  Where 'reason' is an optional argument for explanation of allspec command.");
+                       LOG_HELP("See also: ^2moveplayer, shuffleteams^7");
                        return;
                }
        }
@@ -230,11 +230,11 @@ void GameCommand_anticheat(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2anticheat^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd anticheat client");
-                       LOG_INFO("  'client' is the entity number or name of the player.");
+                       LOG_HELP("Usage:^3 sv_cmd anticheat client");
+                       LOG_HELP("  'client' is the entity number or name of the player.");
                        return;
                }
        }
@@ -305,9 +305,9 @@ void GameCommand_bbox(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd bbox");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2gettaginfo, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd bbox");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2gettaginfo, trace^7");
                        return;
                }
        }
@@ -330,6 +330,7 @@ void GameCommand_bot_cmd(int request, int argc, string command)
                        {
                                cvar_settemp("bot_vs_human", "0");
                                cvar_settemp("minplayers", "0");
+                               cvar_settemp("minplayers_per_team", "0");
                                cvar_settemp("bot_number", "0");
                                bot_fixcount();
                                cvar_settemp("bot_number", argv(2));
@@ -362,6 +363,7 @@ void GameCommand_bot_cmd(int request, int argc, string command)
                                                {
                                                        cvar_settemp("bot_vs_human", "0");
                                                        cvar_settemp("minplayers", "0");
+                                                       cvar_settemp("minplayers_per_team", "0");
                                                        cvar_settemp("bot_number", "0");
                                                        bot_fixcount();
                                                        cvar_settemp("bot_number", argv(3));
@@ -430,16 +432,16 @@ void GameCommand_bot_cmd(int request, int argc, string command)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
-                       LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
-                       LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots");
-                       LOG_INFO("  For full list of commands, see bot_cmd help [command].");
-                       LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
-                       LOG_INFO("          sv_cmd bot_cmd 1 presskey jump");
-                       LOG_INFO("          sv_cmd bot_cmd * pause");
+                       LOG_HELP("Usage:^3 sv_cmd bot_cmd client command [argument]");
+                       LOG_HELP("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
+                       LOG_HELP("           can also be '*' or 'all' to allow sending the command to all the bots");
+                       LOG_HELP("  For full list of commands, see bot_cmd help [command].");
+                       LOG_HELP("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
+                       LOG_HELP("          sv_cmd bot_cmd 1 presskey jump");
+                       LOG_HELP("          sv_cmd bot_cmd * pause");
                        return;
                }
        }
@@ -462,8 +464,8 @@ void GameCommand_cointoss(int request, int argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
-                       LOG_INFO("  Where 'result1' and 'result2' are user created options.");
+                       LOG_HELP("Usage:^3 sv_cmd cointoss [result1 result2]");
+                       LOG_HELP("  Where 'result1' and 'result2' are user created options.");
                        return;
                }
        }
@@ -500,13 +502,13 @@ void GameCommand_database(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2database^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd database action filename");
-                       LOG_INFO("  Where 'action' is the command to complete,");
-                       LOG_INFO("  and 'filename' is what it acts upon.");
-                       LOG_INFO("  Full list of commands here: \"save, dump, load.\"");
+                       LOG_HELP("Usage:^3 sv_cmd database action filename");
+                       LOG_HELP("  Where 'action' is the command to complete,");
+                       LOG_HELP("  and 'filename' is what it acts upon.");
+                       LOG_HELP("  Full list of commands here: \"save, dump, load.\"");
                        return;
                }
        }
@@ -538,12 +540,12 @@ void GameCommand_defer_clear(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2defer_clear^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd defer_clear client");
-                       LOG_INFO("  'client' is the entity number or name of the player.");
-                       LOG_INFO("See also: ^2defer_clear_all^7");
+                       LOG_HELP("Usage:^3 sv_cmd defer_clear client");
+                       LOG_HELP("  'client' is the entity number or name of the player.");
+                       LOG_HELP("See also: ^2defer_clear_all^7");
                        return;
                }
        }
@@ -570,9 +572,9 @@ void GameCommand_defer_clear_all(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2defer_clear^7");
+                       LOG_HELP("Usage:^3 sv_cmd defer_clear_all");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2defer_clear^7");
                        return;
                }
        }
@@ -593,18 +595,25 @@ void GameCommand_delrec(int request, int argc)  // perhaps merge later with reco
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2delrec^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
-                       LOG_INFO("  'ranking' is which ranking level to clear up to, ");
-                       LOG_INFO("  it will clear all records up to nth place.");
-                       LOG_INFO("  if 'map' is not provided it will use current map.");
+                       LOG_HELP("Usage:^3 sv_cmd delrec ranking [map]");
+                       LOG_HELP("  'ranking' is which ranking level to clear up to, ");
+                       LOG_HELP("  it will clear all records up to nth place.");
+                       LOG_HELP("  if 'map' is not provided it will use current map.");
                        return;
                }
        }
 }
 
+void print_Effect_Index(int d, string effect_name)
+{ 
+       // this is inside a function to avoid expanding it on compilation everytime
+       LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
+       db_put(d, effect_name, "1");
+}
+
 void GameCommand_effectindexdump(int request)
 {
        switch (request)
@@ -616,78 +625,43 @@ void GameCommand_effectindexdump(int request)
 
                        d = db_create();
                        LOG_INFO("begin of effects list");
-                       db_put(d, "TE_GUNSHOT", "1");
-                       LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
-                       db_put(d, "TE_GUNSHOTQUAD", "1");
-                       LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
-                       db_put(d, "TE_SPIKE", "1");
-                       LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
-                       db_put(d, "TE_SPIKEQUAD", "1");
-                       LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
-                       db_put(d, "TE_SUPERSPIKE", "1");
-                       LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
-                       db_put(d, "TE_SUPERSPIKEQUAD", "1");
-                       LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
-                       db_put(d, "TE_WIZSPIKE", "1");
-                       LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
-                       db_put(d, "TE_KNIGHTSPIKE", "1");
-                       LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
-                       db_put(d, "TE_EXPLOSION", "1");
-                       LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
-                       db_put(d, "TE_EXPLOSIONQUAD", "1");
-                       LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
-                       db_put(d, "TE_TAREXPLOSION", "1");
-                       LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
-                       db_put(d, "TE_TELEPORT", "1");
-                       LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
-                       db_put(d, "TE_LAVASPLASH", "1");
-                       LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
-                       db_put(d, "TE_SMALLFLASH", "1");
-                       LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
-                       db_put(d, "TE_FLAMEJET", "1");
-                       LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
-                       db_put(d, "EF_FLAME", "1");
-                       LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
-                       db_put(d, "TE_BLOOD", "1");
-                       LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
-                       db_put(d, "TE_SPARK", "1");
-                       LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
-                       db_put(d, "TE_PLASMABURN", "1");
-                       LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
-                       db_put(d, "TE_TEI_G3", "1");
-                       LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
-                       db_put(d, "TE_TEI_SMOKE", "1");
-                       LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
-                       db_put(d, "TE_TEI_BIGEXPLOSION", "1");
-                       LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
-                       db_put(d, "TE_TEI_PLASMAHIT", "1");
-                       LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
-                       db_put(d, "EF_STARDUST", "1");
-                       LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
-                       db_put(d, "TR_ROCKET", "1");
-                       LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
-                       db_put(d, "TR_GRENADE", "1");
-                       LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
-                       db_put(d, "TR_BLOOD", "1");
-                       LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
-                       db_put(d, "TR_WIZSPIKE", "1");
-                       LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
-                       db_put(d, "TR_SLIGHTBLOOD", "1");
-                       LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
-                       db_put(d, "TR_KNIGHTSPIKE", "1");
-                       LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
-                       db_put(d, "TR_VORESPIKE", "1");
-                       LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
-                       db_put(d, "TR_NEHAHRASMOKE", "1");
-                       LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
-                       db_put(d, "TR_NEXUIZPLASMA", "1");
-                       LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
-                       db_put(d, "TR_GLOWTRAIL", "1");
-                       LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
-                       db_put(d, "TR_SEEKER", "1");
-                       LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
-                       db_put(d, "SVC_PARTICLE", "1");
-                       LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
+
+                       print_Effect_Index(d, "TE_GUNSHOT");
+                       print_Effect_Index(d, "TE_GUNSHOTQUAD");
+                       print_Effect_Index(d, "TE_SPIKE");
+                       print_Effect_Index(d, "TE_SPIKEQUAD");
+                       print_Effect_Index(d, "TE_SUPERSPIKE");
+                       print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
+                       print_Effect_Index(d, "TE_WIZSPIKE");
+                       print_Effect_Index(d, "TE_KNIGHTSPIKE");
+                       print_Effect_Index(d, "TE_EXPLOSION");
+                       print_Effect_Index(d, "TE_EXPLOSIONQUAD");
+                       print_Effect_Index(d, "TE_TAREXPLOSION");
+                       print_Effect_Index(d, "TE_TELEPORT");
+                       print_Effect_Index(d, "TE_LAVASPLASH");
+                       print_Effect_Index(d, "TE_SMALLFLASH");
+                       print_Effect_Index(d, "TE_FLAMEJET");
+                       print_Effect_Index(d, "EF_FLAME");
+                       print_Effect_Index(d, "TE_BLOOD");
+                       print_Effect_Index(d, "TE_SPARK");
+                       print_Effect_Index(d, "TE_PLASMABURN");
+                       print_Effect_Index(d, "TE_TEI_G3");
+                       print_Effect_Index(d, "TE_TEI_SMOKE");
+                       print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
+                       print_Effect_Index(d, "TE_TEI_PLASMAHIT");
+                       print_Effect_Index(d, "EF_STARDUST");
+                       print_Effect_Index(d, "TR_ROCKET");
+                       print_Effect_Index(d, "TR_GRENADE");
+                       print_Effect_Index(d, "TR_BLOOD");
+                       print_Effect_Index(d, "TR_WIZSPIKE");
+                       print_Effect_Index(d, "TR_SLIGHTBLOOD");
+                       print_Effect_Index(d, "TR_KNIGHTSPIKE");
+                       print_Effect_Index(d, "TR_VORESPIKE");
+                       print_Effect_Index(d, "TR_NEHAHRASMOKE");
+                       print_Effect_Index(d, "TR_NEXUIZPLASMA");
+                       print_Effect_Index(d, "TR_GLOWTRAIL");
+                       print_Effect_Index(d, "TR_SEEKER");
+                       print_Effect_Index(d, "SVC_PARTICLE");
 
                        fh = fopen("effectinfo.txt", FILE_READ);
                        while ((s = fgets(fh)))
@@ -712,8 +686,8 @@ void GameCommand_effectindexdump(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd effectindexdump");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd effectindexdump");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
@@ -732,9 +706,9 @@ void GameCommand_extendmatchtime(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2reducematchtime^7");
+                       LOG_HELP("Usage:^3 sv_cmd extendmatchtime");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2reducematchtime^7");
                        return;
                }
        }
@@ -749,7 +723,7 @@ void GameCommand_gametype(int request, int argc)
                        if (argv(1) != "")
                        {
                                string s = argv(1);
-                               Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+                               Gametype t = MapInfo_Type_FromString(s, false), tsave = MapInfo_CurrentGametype();
 
                                if (t)
                                {
@@ -779,12 +753,12 @@ void GameCommand_gametype(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gametype^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gametype mode");
-                       LOG_INFO("  Where 'mode' is the gametype mode to switch to.");
-                       LOG_INFO("See also: ^2gotomap^7");
+                       LOG_HELP("Usage:^3 sv_cmd gametype mode");
+                       LOG_HELP("  Where 'mode' is the gametype mode to switch to.");
+                       LOG_HELP("See also: ^2gotomap^7");
                        return;
                }
        }
@@ -820,8 +794,8 @@ void GameCommand_gettaginfo(int request, int argc)
                                {
                                        v = gettaginfo(tmp_entity, i);
                                        LOG_INFOF(
-                                           "model %s frame %s tag %s index %s parent %s",
-                                           tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
+                                               "model %s frame %s tag %s index %s parent %s",
+                                               tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
                                        );
                                        LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
                                        LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
@@ -845,11 +819,11 @@ void GameCommand_gettaginfo(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
-                       LOG_INFO("See also: ^2bbox, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+                       LOG_HELP("See also: ^2bbox, trace^7");
                        return;
                }
        }
@@ -904,11 +878,11 @@ void GameCommand_animbench(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
-                       LOG_INFO("See also: ^2bbox, trace^7");
+                       LOG_HELP("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
+                       LOG_HELP("See also: ^2bbox, trace^7");
                        return;
                }
        }
@@ -928,12 +902,12 @@ void GameCommand_gotomap(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2gotomap^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd gotomap map");
-                       LOG_INFO("  Where 'map' is the *.bsp file to change to.");
-                       LOG_INFO("See also: ^2gametype^7");
+                       LOG_HELP("Usage:^3 sv_cmd gotomap map");
+                       LOG_HELP("  Where 'map' is the *.bsp file to change to.");
+                       LOG_HELP("See also: ^2gametype^7");
                        return;
                }
        }
@@ -960,9 +934,9 @@ void GameCommand_lockteams(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd lockteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2unlockteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd lockteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2unlockteams^7");
                        return;
                }
        }
@@ -986,9 +960,9 @@ void GameCommand_make_mapinfo(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2radarmap^7");
+                       LOG_HELP("Usage:^3 sv_cmd make_mapinfo");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2radarmap^7");
                        return;
                }
        }
@@ -1051,87 +1025,48 @@ void GameCommand_moveplayer(int request, int argc)
                                                        if (teamplay)
                                                        {
                                                                // set up
-                                                               float team_id;
-                                                               float save = client.team_forced;
-                                                               client.team_forced = 0;
+                                                               int save = Player_GetForcedTeamIndex(client);
+                                                               Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
 
                                                                // find the team to move the player to
-                                                               team_id = Team_ColorToTeam(destination);
+                                                               int team_num = Team_ColorToTeam(destination);
                                                                entity balance;
-                                                               if (team_id == client.team)  // already on the destination team
+                                                               if (team_num == client.team)  // already on the destination team
                                                                {
                                                                        // keep the forcing undone
                                                                        LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
                                                                        continue;
                                                                }
-                                                               else if (team_id == 0)  // auto team
+                                                               else if (team_num == 0)  // auto team
                                                                {
                                                                        balance = TeamBalance_CheckAllowedTeams(client);
-                                                                       team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
+                                                                       team_num = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
                                                                }
                                                                else
                                                                {
                                                                        balance = TeamBalance_CheckAllowedTeams(client);
                                                                }
-                                                               client.team_forced = save;
+                                                               Player_SetForcedTeamIndex(client, save);
 
                                                                // Check to see if the destination team is even available
-                                                               switch (team_id)
+                                                               int team_id = Team_TeamToIndex(team_num);
+                                                               if (team_id == -1)
                                                                {
-                                                                       case NUM_TEAM_1:
-                                                                       {
-                                                                               if (!TeamBalance_IsTeamAllowed(balance, 1))
-                                                                               {
-                                                                                       LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
-                                                                                       TeamBalance_Destroy(balance);
-                                                                                       return;
-                                                                               }
-                                                                               TeamBalance_Destroy(balance);
-                                                                               break;
-                                                                       }
-                                                                       case NUM_TEAM_2:
-                                                                       {
-                                                                               if (!TeamBalance_IsTeamAllowed(balance, 2))
-                                                                               {
-                                                                                       LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
-                                                                                       TeamBalance_Destroy(balance);
-                                                                                       return;
-                                                                               }
-                                                                               TeamBalance_Destroy(balance);
-                                                                               break;
-                                                                       }
-                                                                       case NUM_TEAM_3:
-                                                                       {
-                                                                               if (!TeamBalance_IsTeamAllowed(balance, 3))
-                                                                               {
-                                                                                       LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
-                                                                                       TeamBalance_Destroy(balance);
-                                                                                       return;
-                                                                               }
-                                                                               TeamBalance_Destroy(balance);
-                                                                               break;
-                                                                       }
-                                                                       case NUM_TEAM_4:
-                                                                       {
-                                                                               if (!TeamBalance_IsTeamAllowed(balance, 4))
-                                                                               {
-                                                                                       LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
-                                                                                       TeamBalance_Destroy(balance);
-                                                                                       return;
-                                                                               }
-                                                                               TeamBalance_Destroy(balance);
-                                                                               break;
-                                                                       }
-                                                                       default:
-                                                                       {
-                                                                               LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
-                                                                               return;
-                                                                       }
+                                                                       LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
+                                                                       TeamBalance_Destroy(balance);
+                                                                       return;
                                                                }
+                                                               if (!TeamBalance_IsTeamAllowed(balance, team_id))
+                                                               {
+                                                                       LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination);
+                                                                       TeamBalance_Destroy(balance);
+                                                                       return;
+                                                               }
+                                                               TeamBalance_Destroy(balance);
 
                                                                // If so, lets continue and finally move the player
-                                                               client.team_forced = 0;
-                                                               if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
+                                                               Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);
+                                                               if (MoveToTeam(client, team_id, 6))
                                                                {
                                                                        successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
                                                                        LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
@@ -1164,16 +1099,16 @@ void GameCommand_moveplayer(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2moveplayer^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
-                       LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
-                       LOG_INFO("  'destination' is what to send the player to, be it team or spectating");
-                       LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
-                       LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
-                       LOG_INFO("          sv_cmd moveplayer 2 spec ");
-                       LOG_INFO("See also: ^2allspec, shuffleteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd moveplayer clients destination");
+                       LOG_HELP("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
+                       LOG_HELP("  'destination' is what to send the player to, be it team or spectating");
+                       LOG_HELP("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
+                       LOG_HELP("Examples: sv_cmd moveplayer 1,3,5 red");
+                       LOG_HELP("          sv_cmd moveplayer 2 spec");
+                       LOG_HELP("See also: ^2allspec, shuffleteams^7");
                        return;
                }
        }
@@ -1201,8 +1136,8 @@ void GameCommand_nospectators(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd nospectators");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd nospectators");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
@@ -1222,8 +1157,8 @@ void GameCommand_printstats(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd printstats");
-                       LOG_INFO("  No arguments required.");
+                       LOG_HELP("Usage:^3 sv_cmd printstats");
+                       LOG_HELP("  No arguments required.");
                        return;
                }
        }
@@ -1239,13 +1174,13 @@ void GameCommand_radarmap(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2radarmap^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
-                       LOG_INFO("  The quality factor Q is roughly proportional to the time taken.");
-                       LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
-                       LOG_INFO("See also: ^2make_mapinfo^7");
+                       LOG_HELP("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
+                       LOG_HELP("  The quality factor Q is roughly proportional to the time taken.");
+                       LOG_HELP("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
+                       LOG_HELP("See also: ^2make_mapinfo^7");
                        return;
                }
        }
@@ -1264,9 +1199,9 @@ void GameCommand_reducematchtime(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd reducematchtime");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2extendmatchtime^7");
+                       LOG_HELP("Usage:^3 sv_cmd reducematchtime");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2extendmatchtime^7");
                        return;
                }
        }
@@ -1281,6 +1216,7 @@ void GameCommand_setbots(int request, int argc)
                        if (argc >= 2)
                        {
                                cvar_settemp("minplayers", "0");
+                               cvar_settemp("minplayers_per_team", "0");
                                cvar_settemp("bot_number", argv(1));
                                bot_fixcount();
                                return;
@@ -1288,15 +1224,57 @@ void GameCommand_setbots(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2setbots^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
-                       LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
-                       LOG_INFO("See also: ^2bot_cmd^7");
+                       LOG_HELP("Usage:^3 sv_cmd setbots botnumber");
+                       LOG_HELP("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
+                       LOG_HELP("See also: ^2bot_cmd^7");
+                       return;
+               }
+       }
+}
+
+void shuffleteams()
+{
+       if (!teamplay)
+       {
+               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
+               return;
+       }
+
+       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+               if (Player_HasRealForcedTeam(it)) {
+                       // we could theoretically assign forced players to their teams
+                       // and shuffle the rest to fill the empty spots but in practise
+                       // either all players or none are gonna have forced teams
+                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
                        return;
                }
+       });
+
+       int number_of_teams = 0;
+       entity balance = TeamBalance_CheckAllowedTeams(NULL);
+       for (int i = 1; i <= NUM_TEAMS; ++i)
+       {
+               if (TeamBalance_IsTeamAllowed(balance, i))
+               {
+                       number_of_teams = max(i, number_of_teams);
+               }
        }
+       TeamBalance_Destroy(balance);
+
+       int team_index = 0;
+       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
+               int target_team_index = team_index + 1;
+               if (Entity_GetTeamIndex(it) != target_team_index)
+               {
+                       MoveToTeam(it, target_team_index, 6);
+               }
+               team_index = (team_index + 1) % number_of_teams;
+       });
+
+       bprint("Successfully shuffled the players around randomly.\n");
 }
 
 void GameCommand_shuffleteams(int request)
@@ -1305,53 +1283,22 @@ void GameCommand_shuffleteams(int request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if (!teamplay)
+                       if (shuffleteams_on_reset_map)
                        {
-                               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
-                               return;
+                               bprint("Players will be shuffled when this round is over.\n");
+                               shuffleteams_on_reset_map = true;
                        }
-
-                       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
-                               if (it.team_forced) {
-                                       // we could theoretically assign forced players to their teams
-                                       // and shuffle the rest to fill the empty spots but in practise
-                                       // either all players or none are gonna have forced teams
-                                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
-                                       return;
-                               }
-                       });
-
-                       int number_of_teams = 0;
-                       entity balance = TeamBalance_CheckAllowedTeams(NULL);
-                       for (int i = 1; i <= NUM_TEAMS; ++i)
-                       {
-                               if (TeamBalance_IsTeamAllowed(balance, i))
-                               {
-                                       number_of_teams = max(i, number_of_teams);
-                               }
-                       }
-                       TeamBalance_Destroy(balance);
-
-                       int team_index = 0;
-                       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
-                               int target_team_index = team_index + 1;
-                               if (Entity_GetTeamIndex(it) != target_team_index)
-                               {
-                                       MoveToTeam(it, target_team_index, 6);
-                               }
-                               team_index = (team_index + 1) % number_of_teams;
-                       });
-
-                       bprint("Successfully shuffled the players around randomly.\n");
+                       else
+                               shuffleteams();
                        return;
                }
 
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd shuffleteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2moveplayer, allspec^7");
+                       LOG_HELP("Usage:^3 sv_cmd shuffleteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2moveplayer, allspec^7");
                        return;
                }
        }
@@ -1388,19 +1335,19 @@ void GameCommand_stuffto(int request, int argc)
                        }
 
                        default:
-                               LOG_INFO("Incorrect parameters for ^2stuffto^7");
+                               LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                        case CMD_REQUEST_USAGE:
                        {
-                               LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
-                               LOG_INFO("  'client' is the entity number or name of the player,");
-                               LOG_INFO("  and 'command' is the command to be sent to that player.");
+                               LOG_HELP("Usage:^3 sv_cmd stuffto client \"command\"");
+                               LOG_HELP("  'client' is the entity number or name of the player,");
+                               LOG_HELP("  and 'command' is the command to be sent to that player.");
                                return;
                        }
                }
 #else
                if (request)
                {
-                       LOG_INFO("stuffto command is not enabled on this server.");
+                       LOG_HELP("stuffto command is not enabled on this server.");
                        return;
                }
 #endif
@@ -1569,14 +1516,14 @@ void GameCommand_trace(int request, int argc)
                }
 
                default:
-                       LOG_INFO("Incorrect parameters for ^2trace^7");
+                       LOG_INFOF("Incorrect parameters for ^2%s^7", argv(0));
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
-                       LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
-                       LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,");
-                       LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"");
-                       LOG_INFO("See also: ^2bbox, gettaginfo^7");
+                       LOG_HELP("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
+                       LOG_HELP("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
+                       LOG_HELP("  'endpos_height' is an optional parameter for 'walk' command,");
+                       LOG_HELP("  Full list of commands here: \"debug, debug2, walk, showline.\"");
+                       LOG_HELP("See also: ^2bbox, gettaginfo^7");
                        return;
                }
        }
@@ -1603,9 +1550,9 @@ void GameCommand_unlockteams(int request)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd unlockteams");
-                       LOG_INFO("  No arguments required.");
-                       LOG_INFO("See also: ^2lockteams^7");
+                       LOG_HELP("Usage:^3 sv_cmd unlockteams");
+                       LOG_HELP("  No arguments required.");
+                       LOG_HELP("See also: ^2lockteams^7");
                        return;
                }
        }
@@ -1640,9 +1587,9 @@ void GameCommand_warp(int request, int argc)
                default:
                case CMD_REQUEST_USAGE:
                {
-                       LOG_INFO("Usage:^3 sv_cmd warp [level]");
-                       LOG_INFO("  'level' is the level to change campaign mode to.");
-                       LOG_INFO("  if 'level' is not provided it will change to the next level.");
+                       LOG_HELP("Usage:^3 sv_cmd warp [level]");
+                       LOG_HELP("  'level' is the level to change campaign mode to.");
+                       LOG_HELP("  if 'level' is not provided it will change to the next level.");
                        return;
                }
        }
@@ -1663,8 +1610,8 @@ void GameCommand_(int request)
         default:
         case CMD_REQUEST_USAGE:
         {
-            print("\nUsage:^3 sv_cmd \n");
-            print("  No arguments required.\n");
+            LOG_HELP("Usage:^3 sv_cmd ");
+            LOG_HELP("  No arguments required.");
             return;
         }
     }
@@ -1710,7 +1657,7 @@ SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(re
 
 void GameCommand_macro_help()
 {
-       FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s", it.m_name, it.m_description); });
+       FOREACH(SERVER_COMMANDS, true, { LOG_HELPF("  ^2%s^7: %s", it.m_name, it.m_description); });
 }
 
 float GameCommand_macro_command(int argc, string command)
@@ -1757,22 +1704,20 @@ void GameCommand(string command)
        {
                if (argc == 1)
                {
-                       LOG_INFO("Server console commands:");
+                       LOG_HELP("Server console commands:");
                        GameCommand_macro_help();
 
-                       LOG_INFO("\nBanning commands:");
+                       LOG_HELP("\nBanning commands:");
                        BanCommand_macro_help();
 
-                       LOG_INFO("\nCommon networked commands:");
+                       LOG_HELP("\nCommon networked commands:");
                        CommonCommand_macro_help(NULL);
 
-                       LOG_INFO("\nGeneric commands shared by all programs:");
+                       LOG_HELP("\nGeneric commands shared by all programs:");
                        GenericCommand_macro_help();
 
-                       LOG_INFO(
-                           "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
-                "For help about a specific command, type sv_cmd help COMMAND"
-            );
+                       LOG_HELP("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
+                               "For help about a specific command, type sv_cmd help COMMAND");
 
                        return;
                }