]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/common.qc
Merge branch 'master' into Mario/classname_checks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / common.qc
index e95cf4c6585ba07ec0aa45008bdaf747bb728f8f..73bf0df4f7d279bb92709f1203a711c290831edf 100644 (file)
@@ -24,11 +24,11 @@ string GetCallerName(entity caller)
 // verify that the client provided is acceptable for use
 float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
 {
-       if not(client.flags & FL_CLIENT)
+       if not(IS_CLIENT(client))
                return CLIENT_DOESNT_EXIST;
-       else if(must_be_real && (clienttype(client) != CLIENTTYPE_REAL))
+       else if(must_be_real && !IS_REAL_CLIENT(client))
                return CLIENT_NOT_REAL;
-       else if(must_be_bots && (clienttype(client) != CLIENTTYPE_BOT))
+       else if(must_be_bots && !IS_BOT_CLIENT(client))
                return CLIENT_NOT_BOT;
                
        return CLIENT_ACCEPTABLE;
@@ -182,7 +182,7 @@ void timeout_handler_think()
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_ENDING, timeout_time);
 
                                if(timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
-                                       Announce("prepareforbattle");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
 
                                self.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
                                timeout_time -= 1; // decrease the time counter
@@ -557,7 +557,7 @@ void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAN
                                else if(inWarmupStage && !g_warmup_allow_timeout) { print_to(caller, "^7Error: You can not call a timeout in warmup-stage."); }
                                else if(time < game_starttime) { print_to(caller, "^7Error: You can not call a timeout while the map is being restarted."); }
                                else if(caller && (caller.allowed_timeouts < 1)) { print_to(caller, "^7Error: You already used all your timeout calls for this map."); }
-                               else if(caller && (caller.classname != "player")) { print_to(caller, "^7Error: You must be a player to call a timeout."); }
+                               else if(caller && !IS_PLAYER(caller)) { print_to(caller, "^7Error: You must be a player to call a timeout."); }
                                else if((autocvar_timelimit) && (last_possible_timeout < time - game_starttime)) { print_to(caller, "^7Error: It is too late to call a timeout now!"); }
                                
                                else // everything should be okay, proceed with starting the timeout
@@ -575,7 +575,7 @@ void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAN
                                        timeout_handler.think = timeout_handler_think;
                                        timeout_handler.nextthink = time; // always let the entity think asap
 
-                                       Announce("timeoutcalled");
+                                       Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_TIMEOUT);
                                }
                        }
                        else { print_to(caller, "^1Timeouts are not allowed to be called, enable them with sv_timeout 1.\n"); }
@@ -613,7 +613,7 @@ void CommonCommand_who(float request, entity caller, float argc)
                        total_listed_players = 0;
                        FOR_EACH_CLIENT(tmp_player)
                        {
-                               is_bot = (clienttype(tmp_player) == CLIENTTYPE_BOT);
+                               is_bot = (IS_BOT_CLIENT(tmp_player));
                                
                                if(is_bot)
                                {