return false;
}
+//flood fields
+.float nickspamtime; // time of last nick change
+.float nickspamcount;
+.float floodcontrol_chat;
+.float floodcontrol_chatteam;
+.float floodcontrol_chattell;
+.float floodcontrol_voice;
+.float floodcontrol_voiceteam;
+
+// respawning
.int respawn_flags;
.float respawn_time;
.float respawn_time_max;
+.float respawn_countdown; // next number to count
+
// g_<gametype>_str:
// If 0, default is used.
// If <0, 0 is used.
void ClientData_Touch(entity e);
+int nJoinAllowed(entity this, entity ignore);
+
+void FixIntermissionClient(entity e);
+
+void checkSpectatorBlock(entity this);
+
+void PlayerUseKey(entity this);
+
+void FixClientCvars(entity e);
+
+// called when a client connects, useful for updating sounds and such of static objects
+.void(entity this, entity player) init_for_player;
+
/// \brief Print the string to the client's chat.
/// \param[in] client Client to print to.
/// \param[in] text Text to print.