this.flags |= FL_CLIENT;
assert(player_count >= 0, player_count = 0);
-#ifdef WATERMARK
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_WATERMARK, WATERMARK);
-#endif
TRANSMUTE(Client, this);
CS(this).version_nagtime = time + 10 + random() * 10;