void play_countdown(entity this, float finished, Sound samp)
{
- TC(Sound, samp);
+ TC(Sound, samp);
if(IS_REAL_CLIENT(this))
if(floor(finished - time - frametime) != floor(finished - time))
if(finished - time < 6)
void SpectateCopy(entity this, entity spectatee)
{
- TC(Client, this); TC(Client, spectatee);
+ TC(Client, this); TC(Client, spectatee);
MUTATOR_CALLHOOK(SpectateCopy, spectatee, this);
PS(this) = PS(spectatee);