#include <common/csqcmodel_settings.qh>
#include <common/deathtypes/all.qh>
+#include <common/debug.qh>
#include <common/effects/all.qh>
#include <common/effects/qc/globalsound.qh>
#include <common/ent_cs.qh>
return true;
}
+void show_entnum(entity this)
+{
+ // waypoint editor implements a similar feature for waypoints
+ if (waypointeditor_enabled)
+ return;
+
+ if (wasfreed(this.wp_aimed))
+ this.wp_aimed = NULL;
+
+ WarpZone_crosshair_trace_plusvisibletriggers(this);
+ entity ent = NULL;
+ if (trace_ent)
+ {
+ ent = trace_ent;
+ if (ent != this.wp_aimed)
+ {
+ string str = sprintf(
+ "^7ent #%d\n^8 netname: ^3%s\n^8 classname: ^5%s\n^8 origin: ^2'%s'",
+ etof(ent), ent.netname, ent.classname, vtos(ent.origin));
+ debug_text_3d((ent.absmin + ent.absmax) * 0.5, str, 0, 7, '0 0 0');
+ }
+ }
+ if (this.wp_aimed != ent)
+ this.wp_aimed = ent;
+}
+
.string shootfromfixedorigin;
.bool dualwielding_prev;
bool PlayerThink(entity this)
if (frametime) player_powerups(this);
+ if (frametime && autocvar_sv_show_entnum) show_entnum(this);
+
if (IS_DEAD(this)) {
if (this.personal && g_race_qualifying) {
if (time > this.respawn_time) {
}
}
+ if (frametime && autocvar_sv_show_entnum) show_entnum(this);
+
if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
{
CS(this).autojoin_checked = true;