void CopyBody_Think(entity this);
void CopyBody(entity this, float keepvelocity);
-void player_setupanimsformodel();
+void player_setupanimsformodel(entity this);
-void player_anim();
+void player_anim(entity this);
void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);