]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 1791bfeef8a8efa902df9e8db586a6a1cfbba091..4a5c8a00d2d4866e27f44f598ef3ba9e9942ae0b 100644 (file)
@@ -26,7 +26,7 @@ void WeaponStats_ready(entity fh, entity pass, float status)
                        url_fputs(fh, "#begin statsfile\n");
                        url_fputs(fh, strcat("#date ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"));
 #ifdef WATERMARK
-                       url_fputs(fh, strcat("#version ", WATERMARK(), "\n"));
+                       url_fputs(fh, strcat("#version ", WATERMARK, "\n"));
 #endif
                        url_fputs(fh, strcat("#config ", ftos(crc16(FALSE, cvar_purechanges)), "\n"));
                        url_fputs(fh, strcat("#cvar_purechanges ", ftos(cvar_purechanges_count), "\n"));
@@ -161,16 +161,20 @@ void CopyBody(float keepvelocity)
        self.effects = oldself.effects;
        self.glowmod = oldself.glowmod;
        self.event_damage = oldself.event_damage;
-       self.animstate_startframe = oldself.animstate_startframe;
-       self.animstate_numframes = oldself.animstate_numframes;
-       self.animstate_framerate = oldself.animstate_framerate;
-       self.animstate_starttime = oldself.animstate_starttime;
-       self.animstate_endtime = oldself.animstate_endtime;
-       self.animstate_override = oldself.animstate_override;
-       self.animstate_looping = oldself.animstate_looping;
+       self.anim_state = oldself.anim_state;
+       self.anim_time = oldself.anim_time;
+       self.anim_lower_action = oldself.anim_lower_action;
+       self.anim_lower_time = oldself.anim_lower_time;
+       self.anim_upper_action = oldself.anim_upper_action;
+       self.anim_upper_time = oldself.anim_upper_time;
+       self.anim_implicit_state = oldself.anim_implicit_state;
+       self.anim_implicit_time = oldself.anim_implicit_time;
+       self.anim_lower_implicit_action = oldself.anim_lower_implicit_action;
+       self.anim_lower_implicit_time = oldself.anim_lower_implicit_time;
+       self.anim_upper_implicit_action = oldself.anim_upper_implicit_action;
+       self.anim_upper_implicit_time = oldself.anim_upper_implicit_time;
        self.dphitcontentsmask = oldself.dphitcontentsmask;
        self.death_time = oldself.death_time;
-       self.frame = oldself.frame;
        self.pain_finished = oldself.pain_finished;
        self.health = oldself.health;
        self.armorvalue = oldself.armorvalue;
@@ -208,6 +212,8 @@ void CopyBody(float keepvelocity)
        self.CopyBody_think = oldself.think;
        self.nextthink = time;
        self.think = CopyBody_Think;
+       // "bake" the current animation frame for clones (they don't get clientside animation)
+       animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
 
        self = oldself;
 }
@@ -244,8 +250,7 @@ void player_anim (void)
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
        animdecide_setstate(self, animbits, FALSE);
-
-       animdecide_setframes(self, FALSE);
+       animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
 
        if (self.weaponentity)
        {
@@ -257,10 +262,6 @@ void player_anim (void)
 
 void SpawnThrownWeapon (vector org, float w)
 {
-       if(g_minstagib)
-       if(self.ammo_cells <= 0)
-               return;
-
        if(g_pinata)
        {
                float j;
@@ -386,16 +387,33 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
 
-       if (!g_minstagib)
+
+       v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+       take = v_x;
+       save = v_y;
+
+       if(attacker == self)
+       {
+               // don't reset pushltime for self damage as it may be an attempt to
+               // escape a lava pit or similar
+               //self.pushltime = 0;
+               self.istypefrag = 0;
+       }
+       else if(attacker.classname == "player")
        {
-               v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
-               take = v_x;
-               save = v_y;
+               self.pusher = attacker;
+               self.pushltime = time + autocvar_g_maxpushtime;
+               self.istypefrag = self.BUTTON_CHAT;
+       }
+       else if(time < self.pushltime)
+       {
+               attacker = self.pusher;
+               self.pushltime = max(self.pushltime, time + 0.6);
        }
        else
        {
-               save = 0;
-               take = damage;
+               self.pushltime = 0;
+               self.istypefrag = 0;
        }
 
        frag_inflictor = inflictor;
@@ -438,7 +456,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        {
                                self.pain_finished = time + 0.5;        //Supajoe
 
-                               if(sv_gentle < 1) {
+                               if(autocvar_sv_gentle < 1) {
                                        if(self.classname != "body") // pain anim is BORKED on our ZYMs, FIXME remove this once we have good models
                                        {
                                                if (!self.animstate_override)
@@ -482,29 +500,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if(attacker == self)
-       {
-               // don't reset pushltime for self damage as it may be an attempt to
-               // escape a lava pit or similar
-               //self.pushltime = 0;
-               self.istypefrag = 0;
-       }
-       else if(attacker.classname == "player")
-       {
-               self.pusher = attacker;
-               self.pushltime = time + autocvar_g_maxpushtime;
-               self.istypefrag = self.BUTTON_CHAT;
-       }
-       else if(time < self.pushltime)
-       {
-               attacker = self.pusher;
-               self.pushltime = max(self.pushltime, time + 0.6);
-       }
-       else
-       {
-               self.pushltime = 0;
-               self.istypefrag = 0;
-       }
+       if(g_ca && self != attacker && attacker.classname == "player")
+               PlayerScore_Add(attacker, SP_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
 
        float abot, vbot, awep;
        abot = (clienttype(attacker) == CLIENTTYPE_BOT);
@@ -546,7 +543,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                if(valid_damage_for_weaponstats)
                        WeaponStats_LogKill(awep, abot, self.weapon, vbot);
 
-               if(sv_gentle < 1) // TODO make a "gentle" version?
+               if(autocvar_sv_gentle < 1) // TODO make a "gentle" version?
                if(sound_allowed(MSG_BROADCAST, attacker))
                {
                        if(deathtype == DEATH_DROWN)
@@ -582,7 +579,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // print an obituary message
                Obituary (attacker, inflictor, self, deathtype);
                race_PreDie();
-               DropAllRunes(self);
 
         // increment frag counter for used weapon type
         float w;
@@ -611,7 +607,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(clienttype(self) == CLIENTTYPE_REAL)
                {
-                       stuffcmd(self, "-zoom\n");
                        self.fixangle = TRUE;
                        //msg_entity = self;
                        //WriteByte (MSG_ONE, SVC_SETANGLE);
@@ -688,7 +683,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // set up to fade out later
                SUB_SetFade (self, time + 6 + random (), 1);
 
-               if(sv_gentle > 0 || autocvar_ekg) {
+               if(autocvar_sv_gentle > 0 || autocvar_ekg) {
                        // remove corpse
                        PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force);
                }
@@ -925,17 +920,18 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                        if(sourcecmsgstr != "" && !privatesay)
                                centerprint(source, sourcecmsgstr);
                }
-               else if(privatesay) // private message, between 2 people only, not sent to server console
+               else if(privatesay) // private message, between 2 people only
                {
                        sprint(source, sourcemsgstr);
                        sprint(privatesay, msgstr);
+                       if not(autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
                        if(cmsgstr != "")
                                centerprint(privatesay, cmsgstr);
                }
                else if(teamsay > 0) // team message, only sent to team mates
                {
                        sprint(source, sourcemsgstr);
-                       //print(msgstr); // send to server console too
+                       dedicated_print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
                        FOR_EACH_REALPLAYER(head) if(head.team == source.team)
@@ -949,7 +945,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                else if(teamsay < 0) // spectator message, only sent to spectators
                {
                        sprint(source, sourcemsgstr);
-                       //print(msgstr); // send to server console too
+                       dedicated_print(msgstr); // send to server console too
                        FOR_EACH_REALCLIENT(head) if(head.classname != "player")
                                if(head != source)
                                        sprint(head, msgstr);
@@ -957,7 +953,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                else if(sourcemsgstr != msgstr) // trimmed/server fixed message, sent to all players
                {
                        sprint(source, sourcemsgstr);
-                       //print(msgstr); // send to server console too
+                       dedicated_print(msgstr); // send to server console too
                        FOR_EACH_REALCLIENT(head)
                                if(head != source)
                                        sprint(head, msgstr);
@@ -1139,7 +1135,7 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                                break;
                        if(!sv_taunt)
                                break;
-                       if(sv_gentle)
+                       if(autocvar_sv_gentle)
                                break;
                        tauntrand = random();
                        msg_entity = self;
@@ -1157,7 +1153,7 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                                        animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
                        if(!sv_taunt)
                                break;
-                       if(sv_gentle)
+                       if(autocvar_sv_gentle)
                                break;
                        msg_entity = self;
                        if (msg_entity.cvar_cl_voice_directional >= 1)
@@ -1236,7 +1232,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                                break;
                        if(!sv_taunt)
                                break;
-                       if(sv_gentle)
+                       if(autocvar_sv_gentle)
                                break;
                        tauntrand = random();
                        FOR_EACH_REALCLIENT(msg_entity)
@@ -1254,7 +1250,7 @@ void GlobalSound(string sample, float chan, float voicetype)
                                        animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
                        if(!sv_taunt)
                                break;
-                       if(sv_gentle)
+                       if(autocvar_sv_gentle)
                                break;
                        FOR_EACH_REALCLIENT(msg_entity)
                        {
@@ -1302,14 +1298,8 @@ void VoiceMessage(string type, string msg)
                FakeGlobalSound(self.sample, CH_VOICE, voicetype);
 }
 
-void MoveToTeam(entity client, float team_colour, float type, float show_message)
+void MoveToTeam(entity client, float team_colour, float type)
 {
-//     show_message
-//     0 (00) automove centerprint, admin message
-//     1 (01) automove centerprint, no admin message
-//     2 (10) no centerprint, admin message
-//     3 (11) no centerprint, no admin message
-
        float lockteams_backup;
 
        lockteams_backup = lockteams;  // backup any team lock
@@ -1318,14 +1308,9 @@ void MoveToTeam(entity client, float team_colour, float type, float show_message
 
        TeamchangeFrags(client);  // move the players frags
        SetPlayerColors(client, team_colour - 1);  // set the players colour
-       Damage(client, client, client, 100000, ((show_message & 2) ? DEATH_QUIET : DEATH_AUTOTEAMCHANGE), client.origin, '0 0 0');  // kill the player
+       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE, client.origin, '0 0 0');  // kill the player
 
        lockteams = lockteams_backup;  // restore the team lock
 
        LogTeamchange(client.playerid, client.team, type);
-
-       if not(show_message & 1) // admin message
-               sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: You have been moved to the ", Team_ColorNameLowerCase(team_colour), " team\n"));  // send a chat message
-
-       bprint(strcat(client.netname, " joined the ", ColoredTeamName(client.team), "\n"));
 }