]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 10ca2ccab33c23c9586f505af261300474b5fd41..4a5c8a00d2d4866e27f44f598ef3ba9e9942ae0b 100644 (file)
@@ -252,11 +252,6 @@ void player_anim (void)
        animdecide_setstate(self, animbits, FALSE);
        animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
 
-#ifndef NO_LEGACY_NETWORKING
-       if(!self.iscsqcmodel)
-               animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
-#endif
-
        if (self.weaponentity)
        {
                updateanim(self.weaponentity);
@@ -267,10 +262,6 @@ void player_anim (void)
 
 void SpawnThrownWeapon (vector org, float w)
 {
-       if(g_minstagib)
-       if(self.ammo_cells <= 0)
-               return;
-
        if(g_pinata)
        {
                float j;
@@ -396,17 +387,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
 
-       if (!g_minstagib)
-       {
-               v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
-               take = v_x;
-               save = v_y;
-       }
-       else
-       {
-               save = 0;
-               take = damage;
-       }
+
+       v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+       take = v_x;
+       save = v_y;
 
        if(attacker == self)
        {
@@ -595,7 +579,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // print an obituary message
                Obituary (attacker, inflictor, self, deathtype);
                race_PreDie();
-               DropAllRunes(self);
 
         // increment frag counter for used weapon type
         float w;
@@ -624,7 +607,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(clienttype(self) == CLIENTTYPE_REAL)
                {
-                       stuffcmd(self, "-zoom\n");
                        self.fixangle = TRUE;
                        //msg_entity = self;
                        //WriteByte (MSG_ONE, SVC_SETANGLE);