self.dmg_inflictor = inflictor;
if(g_ca && self != attacker && IS_PLAYER(attacker))
- PlayerScore_Add(attacker, SP_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
+ PlayerTeamScore_Add(attacker, SP_SCORE, ST_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
float abot, vbot, awep;
abot = (IS_BOT_CLIENT(attacker));