if(clienttype(self) == CLIENTTYPE_REAL)
{
+ Item_ItemsTime_Get(self);
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
if(self.killcount != -666) {
if(g_lms) {
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
else
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
- } else { Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
+ } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
if(self.just_joined == FALSE) {
LogTeamchange(self.playerid, -1, 4);
else
self.superweapons_finished = 0;
+ if(!inWarmupStage)
+ Item_ItemsTime_ResetForPlayer(self);
+
if(g_weaponarena_random)
{
if(g_weaponarena_random_with_laser)
{
switch(autocvar_g_campaign_forceteam)
{
- case 1: self.team_forced = FL_TEAM_1; break;
- case 2: self.team_forced = FL_TEAM_2; break;
- case 3: self.team_forced = FL_TEAM_3; break;
- case 4: self.team_forced = FL_TEAM_4; break;
+ case 1: self.team_forced = NUM_TEAM_1; break;
+ case 2: self.team_forced = NUM_TEAM_2; break;
+ case 3: self.team_forced = NUM_TEAM_3; break;
+ case 4: self.team_forced = NUM_TEAM_4; break;
default: self.team_forced = 0;
}
}
}
else if(PlayerInIDList(self, autocvar_g_forced_team_red))
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "red")
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(autocvar_g_forced_team_otherwise == "blue")
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(autocvar_g_forced_team_otherwise == "yellow")
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(autocvar_g_forced_team_otherwise == "pink")
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "spectate")
self.team_forced = -1;
else if(autocvar_g_forced_team_otherwise == "spectator")
self.netname_previous = strzone(self.netname);
if((self.classname == STR_PLAYER && teamplay))
- Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
else
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
stuffcmd(self, strcat(clientstuff, "\n"));
stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
if(autocvar_sv_eventlog)
GameLogEcho(strcat(":part:", ftos(self.playerid)));
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
DropAllRunes(self);
MUTATOR_CALLHOOK(ClientDisconnect);
self.alpha = default_player_alpha;
self.exteriorweaponentity.alpha = default_weapon_alpha;
self.items &~= IT_STRENGTH;
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
}
}
self.alpha = g_minstagib_invis_alpha;
self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
}
}
if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
}
if (time < self.invincible_finished)
{
self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
}
}
if (time > self.strength_finished)
{
self.items = self.items - (self.items & IT_STRENGTH);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
}
}
if (time < self.strength_finished)
{
self.items = self.items | IT_STRENGTH;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
}
}
if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
}
}
if (time < self.invincible_finished)
{
self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
}
}
{
self.superweapons_finished = 0;
self.items = self.items - (self.items & IT_SUPERWEAPON);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
}
else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
{
self.items = self.items - (self.items & IT_SUPERWEAPON);
WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
}
}
if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
{
self.items = self.items | IT_SUPERWEAPON;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
}
else
}
}
-.float prevent_join_msgtime;
void LeaveSpectatorMode()
{
- if(nJoinAllowed(self)) {
- if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
+ if(nJoinAllowed(self))
+ {
+ if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
+ {
self.classname = "player";
if(autocvar_g_campaign || autocvar_g_balance_teams)
- JoinBestTeam(self, FALSE, TRUE);
+ { JoinBestTeam(self, FALSE, TRUE); }
if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
+ { campaign_bots_may_start = 1; }
+ else
+ { Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); }
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+
PutClientInServer();
- if(self.classname == STR_PLAYER)
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
-
- //if(!autocvar_g_campaign)
- //if (time < self.jointime + autocvar_welcome_message_time)
- // Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
-
- if (self.prevent_join_msgtime)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
- self.prevent_join_msgtime = 0;
- }
-
- return;
- } else {
- if (g_ca && self.caplayer) {
- } // do nothing
- else
- stuffcmd(self,"menu_showteamselect\n");
- return;
+ if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
}
+ else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
}
- else {
- //player may not join because of g_maxplayers is set
- if (time - self.prevent_join_msgtime > 2)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
- self.prevent_join_msgtime = time;
- }
+ else
+ {
+ // Player may not join because g_maxplayers is set
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
}
}
self.motd_actived_time = time;
else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
self.motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
}
} else {
if ((time - self.jointime) > autocvar_welcome_message_time) {
self.motd_actived_time = time;
else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
self.motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
}
}
}
}
if(timeleft <= 0)
{
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
dropclient(self);
return;
}