else
{
float mindist;
- if (arena_roundbased && !g_ca)
+ if (g_arena && arena_roundbased)
mindist = 800;
else
mindist = 100;
WriteEntity(MSG_ONE, self);
}
- MUTATOR_CALLHOOK(MakePlayerObserver);
+ if(g_lms)
+ {
+ // Only if the player cannot play at all
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
+ self.frags = FRAGS_SPECTATOR;
+ else
+ self.frags = FRAGS_LMS_LOSER;
+ }
+ else if((g_race && g_race_qualifying) || g_cts)
+ {
+ if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
+ self.frags = FRAGS_LMS_LOSER;
+ else
+ self.frags = FRAGS_SPECTATOR;
+ }
+ else
+ self.frags = FRAGS_SPECTATOR;
- minstagib_stop_countdown(self);
+ MUTATOR_CALLHOOK(MakePlayerObserver);
Portal_ClearAll(self);
self.pauseregen_finished = 0;
self.damageforcescale = 0;
self.death_time = 0;
+ self.respawn_flags = 0;
self.respawn_time = 0;
+ self.stat_respawn_time = 0;
self.alpha = 0;
self.scale = 0;
self.fade_time = 0;
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
-
- if(g_arena)
- {
- if(self.version_mismatch)
- {
- self.frags = FRAGS_SPECTATOR;
- Spawnqueue_Unmark(self);
- Spawnqueue_Remove(self);
- }
- else
- {
- self.frags = FRAGS_LMS_LOSER;
- Spawnqueue_Insert(self);
- }
- }
- else if(g_ca)
- {
- if(self.caplayer)
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else if((g_race && g_race_qualifying) || g_cts)
- {
- if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else
- self.frags = FRAGS_SPECTATOR;
}
.float model_randomizer;
void PutClientInServer (void)
{
if(clienttype(self) == CLIENTTYPE_BOT)
- {
self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- }
else if(clienttype(self) == CLIENTTYPE_REAL)
{
msg_entity = self;
// reset player keys
self.itemkeys = 0;
- if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
- self.classname = "observer";
-
- if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
- self.classname = "observer";
+ // player is dead and becomes observer
+ // FIXME fix LMS scoring for new system
+ if(g_lms)
+ {
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+ self.classname = "observer";
+ }
+
+ MUTATOR_CALLHOOK(PutClientInServer);
if(gameover)
self.classname = "observer";
- if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
+ if(self.classname == "player") {
entity spot, oldself;
float j;
if(autocvar__notarget)
self.flags |= FL_NOTARGET;
self.takedamage = DAMAGE_AIM;
- if(g_minstagib)
- self.effects = EF_FULLBRIGHT;
- else
- self.effects = 0;
+ self.effects = 0;
self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
self.air_finished = time + 12;
self.dmg = 2;
}
self.damageforcescale = 2;
self.death_time = 0;
+ self.respawn_flags = 0;
self.respawn_time = 0;
+ self.stat_respawn_time = 0;
self.scale = 0;
self.fade_time = 0;
self.pain_frame = 0;
self.lastteleporttime = time; // prevent insane speeds due to changing origin
self.hud = HUD_NORMAL;
- if(g_arena)
- {
- Spawnqueue_Remove(self);
- Spawnqueue_Mark(self);
- }
- else if(g_ca)
- self.caplayer = 1;
-
self.event_damage = PlayerDamage;
self.bot_attack = TRUE;
//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
-
- if(g_assault) {
- if(self.team == assault_attacker_team)
- Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
- else
- Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
- }
-
+
target_voicescript_clear(self);
// reset fields the weapons may use
}
else if(self.killindicator_teamchange == -2)
{
- if(g_ca)
- self.caplayer = 0;
if(blockSpectators)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
PutObserverInServer();
}
else
SV_ChangeTeam(self.killindicator_teamchange - 1);
+ self.killindicator_teamchange = 0;
}
void ClientKill_Now()
void ClientKill (void)
{
- if (gameover)
- return;
+ if(gameover) return;
+ if(self.player_blocked) return;
+ if(self.freezetag_frozen) return;
- if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
- {
- // do nothing
- }
- else if(self.freezetag_frozen)
- {
- // do nothing
- }
- else
- ClientKill_TeamChange(0);
+ ClientKill_TeamChange(0);
}
void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
- if(autocvar_g_campaign || self.team_forced < 0) {
+ if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
self.classname = "observer";
} else {
if(teamplay)
else
stuffcmd(self, "set _teams_available 0\n");
- if(g_arena || g_ca)
- {
- self.classname = "observer";
- if(g_arena)
- Spawnqueue_Insert(self);
- }
-
attach_entcs();
bot_relinkplayerlist();
CSQCMODEL_AUTOINIT();
self.model_randomizer = random();
-
- if(clienttype(self) != CLIENTTYPE_REAL)
- return;
-
- sv_notice_join();
-
- MUTATOR_CALLHOOK(ClientConnect);
+
+ if(clienttype(self) == CLIENTTYPE_REAL)
+ sv_notice_join();
+
+ MUTATOR_CALLHOOK(ClientConnect);
}
/*
=============
bot_relinkplayerlist();
- if(g_arena)
- {
- Spawnqueue_Unmark(self);
- Spawnqueue_Remove(self);
- }
-
accuracy_free(self);
ClientData_Detach();
PlayerScore_Detach(self);
Fire_ApplyDamage(self);
Fire_ApplyEffect(self);
- if (g_minstagib)
- {
- self.effects |= EF_FULLBRIGHT;
-
- if (self.items & IT_STRENGTH)
- {
- play_countdown(self.strength_finished, "misc/poweroff.wav");
- if (time > self.strength_finished)
- {
- self.alpha = default_player_alpha;
- self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &~= IT_STRENGTH;
- //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
- }
- }
- else
- {
- if (time < self.strength_finished)
- {
- self.alpha = g_minstagib_invis_alpha;
- self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
- self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
- }
- }
-
- if (self.items & IT_INVINCIBLE)
- {
- play_countdown(self.invincible_finished, "misc/poweroff.wav");
- if (time > self.invincible_finished)
- {
- self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
- }
- }
- else
- {
- if (time < self.invincible_finished)
- {
- self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
- }
- }
- }
- else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
+ if not(g_minstagib)
{
if (self.items & IT_STRENGTH)
{
limita = limita * limit_mod;
//limitf = limitf * limit_mod;
- if(g_lms || g_ca)
+ if(g_ca)
rot_mod = 0;
if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
self.dmg_inflictor = spectatee.dmg_inflictor;
self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
- self.stat_respawn_time = spectatee.stat_respawn_time;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
}
+float SpectateSet()
+{
+ if(self.enemy.classname != "player")
+ return FALSE;
+ /*if(self.enemy.vehicle)
+ {
+
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
+ //stuffcmd(self, "set viewsize $tmpviewsize \n");
+
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
+ }
+ else
+ {*/
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
+ //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
+
+ if(!SpectateUpdate())
+ PutObserverInServer();
+ //}
+ return TRUE;
+}
+
+float Spectate(entity pl)
+{
+ if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
+ if(pl.team != self.team)
+ return 0;
+
+ self.enemy = pl;
+ return SpectateSet();
+}
+
// Returns next available player to spectate if g_ca_spectate_enemies == 0
entity CA_SpectateNext(entity start) {
if (start.team == self.team) {
return other;
}
-float SpectateNext(entity _prefer) {
-
- if(_prefer)
- other = _prefer;
- else
- other = find(self.enemy, classname, "player");
-
+float SpectateNext()
+{
+ other = find(self.enemy, classname, "player");
+
if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
// CA and ca players when spectating enemies is forbidden
other = CA_SpectateNext(other);
if (!other)
other = find(other, classname, "player");
}
-
+
if (other)
self.enemy = other;
- if(self.enemy.classname == "player") {
- /*if(self.enemy.vehicle)
- {
-
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
-
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
- }
- else
- {*/
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
-
- if(!SpectateUpdate())
- PutObserverInServer();
- //}
- return 1;
- } else {
- return 0;
+ return SpectateSet();
+}
+
+float SpectatePrev()
+{
+ // NOTE: chain order is from the highest to the lower entnum (unlike find)
+ other = findchain(classname, "player");
+ if not(other) // no player
+ return FALSE;
+
+ entity first = other;
+ // skip players until current spectated player
+ if(self.enemy)
+ while(other && other != self.enemy)
+ other = other.chain;
+
+ if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
+ {
+ do { other = other.chain; }
+ while(other && other.team != self.team);
+
+ if not(other)
+ {
+ other = first;
+ while(other.team != self.team)
+ other = other.chain;
+ if(other == self.enemy)
+ return TRUE;
+ }
}
+ else
+ {
+ if(other.chain)
+ other = other.chain;
+ else
+ other = first;
+ }
+ self.enemy = other;
+ return SpectateSet();
}
/*
void LeaveSpectatorMode()
{
+ if(self.caplayer)
+ return;
if(nJoinAllowed(self))
{
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
}
- else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
+ else
+ stuffcmd(self, "menu_showteamselect\n");
}
else
{
return maxclients - totalClients;
float currentlyPlaying = 0;
- FOR_EACH_REALPLAYER(e)
- currentlyPlaying += 1;
+ FOR_EACH_REALCLIENT(e)
+ if(e.classname == "player" || e.caplayer == 1)
+ currentlyPlaying += 1;
if(currentlyPlaying < autocvar_g_maxplayers)
return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
self.flags |= FL_SPAWNING;
} else if(self.BUTTON_ATCK && !self.version_mismatch) {
self.flags &~= FL_JUMPRELEASED;
- if(SpectateNext(world) == 1) {
+ if(SpectateNext()) {
self.classname = "spectator";
}
} else {
if (self.BUTTON_JUMP && !self.version_mismatch) {
self.flags &~= FL_JUMPRELEASED;
self.flags |= FL_SPAWNING;
- } else if(self.BUTTON_ATCK) {
+ } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) {
self.flags &~= FL_JUMPRELEASED;
- if(SpectateNext(world) == 1) {
+ if(SpectateNext()) {
self.classname = "spectator";
} else {
self.classname = "observer";
PutClientInServer();
}
+ self.impulse = 0;
+ } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) {
+ self.flags &~= FL_JUMPRELEASED;
+ if(SpectatePrev()) {
+ self.classname = "spectator";
+ } else {
+ self.classname = "observer";
+ PutClientInServer();
+ }
+ self.impulse = 0;
} else if (self.BUTTON_ATCK2) {
self.flags &~= FL_JUMPRELEASED;
self.classname = "observer";
WarpZone_PlayerPhysics_FixVAngle();
self.stat_game_starttime = game_starttime;
+ self.stat_round_starttime = round_starttime;
self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
self.stat_leadlimit = autocvar_leadlimit;
- if(g_arena || (g_ca && !allowed_to_spawn))
- self.stat_respawn_time = 0;
- else
- self.stat_respawn_time = self.respawn_time;
-
if(frametime)
{
// physics frames: update anticheat stuff
player_powerups();
}
- if (g_minstagib)
- minstagib_ammocheck();
-
if (self.deadflag != DEAD_NO)
{
- float button_pressed, force_respawn;
if(self.personal && g_race_qualifying)
{
if(time > self.respawn_time)
{
self.respawn_time = time + 1; // only retry once a second
+ self.stat_respawn_time = self.respawn_time;
respawn();
self.impulse = 141;
}
}
else
{
+ float button_pressed;
if(frametime)
player_anim();
button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
- force_respawn = (g_ca || g_cts || autocvar_g_forced_respawn);
+
if (self.deadflag == DEAD_DYING)
{
- if(force_respawn)
+ if(self.respawn_flags & RESPAWN_FORCE)
self.deadflag = DEAD_RESPAWNING;
else if(!button_pressed)
self.deadflag = DEAD_DEAD;
respawn();
}
}
+
ShowRespawnCountdown();
+
+ if(self.respawn_flags & RESPAWN_SILENT)
+ self.stat_respawn_time = 0;
+ else
+ self.stat_respawn_time = self.respawn_time;
}
// if respawning, invert stat_respawn_time to indicate this, the client translates it