WriteEntity(MSG_ONE, self);
}
- DropAllRunes(self);
MUTATOR_CALLHOOK(MakePlayerObserver);
- minstagib_stop_countdown(self);
-
Portal_ClearAll(self);
if(self.alivetime)
self.think = func_null;
self.nextthink = 0;
self.hook_time = 0;
- self.runes = 0;
self.deadflag = DEAD_NO;
self.angles = spot.angles;
self.angles_z = 0;
if(autocvar__notarget)
self.flags |= FL_NOTARGET;
self.takedamage = DAMAGE_AIM;
- if(g_minstagib)
- self.effects = EF_FULLBRIGHT;
- else
- self.effects = 0;
+ self.effects = 0;
self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
self.air_finished = time + 12;
self.dmg = 2;
self.metertime = 0;
- self.runes = 0;
-
self.deadflag = DEAD_NO;
self.angles = spot.angles;
{
switch(autocvar_g_campaign_forceteam)
{
- case 1: self.team_forced = FL_TEAM_1; break;
- case 2: self.team_forced = FL_TEAM_2; break;
- case 3: self.team_forced = FL_TEAM_3; break;
- case 4: self.team_forced = FL_TEAM_4; break;
+ case 1: self.team_forced = NUM_TEAM_1; break;
+ case 2: self.team_forced = NUM_TEAM_2; break;
+ case 3: self.team_forced = NUM_TEAM_3; break;
+ case 4: self.team_forced = NUM_TEAM_4; break;
default: self.team_forced = 0;
}
}
}
else if(PlayerInIDList(self, autocvar_g_forced_team_red))
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "red")
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(autocvar_g_forced_team_otherwise == "blue")
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(autocvar_g_forced_team_otherwise == "yellow")
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(autocvar_g_forced_team_otherwise == "pink")
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "spectate")
self.team_forced = -1;
else if(autocvar_g_forced_team_otherwise == "spectator")
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
- DropAllRunes(self);
MUTATOR_CALLHOOK(ClientDisconnect);
Portal_ClearAll(self);
Fire_ApplyDamage(self);
Fire_ApplyEffect(self);
- if (g_minstagib)
- {
- self.effects |= EF_FULLBRIGHT;
-
- if (self.items & IT_STRENGTH)
- {
- play_countdown(self.strength_finished, "misc/poweroff.wav");
- if (time > self.strength_finished)
- {
- self.alpha = default_player_alpha;
- self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &~= IT_STRENGTH;
- //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
- }
- }
- else
- {
- if (time < self.strength_finished)
- {
- self.alpha = g_minstagib_invis_alpha;
- self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
- self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
- }
- }
-
- if (self.items & IT_INVINCIBLE)
- {
- play_countdown(self.invincible_finished, "misc/poweroff.wav");
- if (time > self.invincible_finished)
- {
- self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
- }
- }
- else
- {
- if (time < self.invincible_finished)
- {
- self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
- }
- }
- }
- else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
+ if not(g_minstagib)
{
if (self.items & IT_STRENGTH)
{
max_mod = regen_mod = rot_mod = limit_mod = 1;
- if (self.runes & RUNE_REGEN)
- {
- if (self.runes & CURSE_VENOM) // do we have both rune/curse?
- {
- regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
- max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
- limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
- }
- else
- {
- regen_mod = autocvar_g_balance_rune_regen_regenrate;
- max_mod = autocvar_g_balance_rune_regen_hpmod;
- limit_mod = autocvar_g_balance_rune_regen_limitmod;
- }
- }
- else if (self.runes & CURSE_VENOM)
- {
- max_mod = autocvar_g_balance_curse_venom_hpmod;
- if (self.runes & RUNE_REGEN) // do we have both rune/curse?
- rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
- else
- rot_mod = autocvar_g_balance_curse_venom_rotrate;
- limit_mod = autocvar_g_balance_curse_venom_limitmod;
- //if (!self.runes & RUNE_REGEN)
- // rot_mod = autocvar_g_balance_curse_venom_rotrate;
- }
maxh = maxh * max_mod;
//maxa = maxa * max_mod;
//maxf = maxf * max_mod;
}
}
-.float prevent_join_msgtime;
void LeaveSpectatorMode()
{
- if(nJoinAllowed(self)) {
- if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
+ if(nJoinAllowed(self))
+ {
+ if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
+ {
self.classname = "player";
if(autocvar_g_campaign || autocvar_g_balance_teams)
- JoinBestTeam(self, FALSE, TRUE);
+ { JoinBestTeam(self, FALSE, TRUE); }
if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
+ { campaign_bots_may_start = 1; }
+ else
+ { Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); }
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+
PutClientInServer();
- if(self.classname == STR_PLAYER)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
-
- //if(!autocvar_g_campaign)
- //if (time < self.jointime + autocvar_welcome_message_time)
- // Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
-
- if (self.prevent_join_msgtime)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
- self.prevent_join_msgtime = 0;
- }
-
- return;
- } else {
- if (g_ca && self.caplayer) {
- } // do nothing
- else
- stuffcmd(self,"menu_showteamselect\n");
- return;
+ if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
}
+ else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
}
- else {
- //player may not join because of g_maxplayers is set
- if (time - self.prevent_join_msgtime > 2)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
- self.prevent_join_msgtime = time;
- }
+ else
+ {
+ // Player may not join because g_maxplayers is set
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
}
}
self.motd_actived_time = time;
else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
self.motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
}
} else {
if ((time - self.jointime) > autocvar_welcome_message_time) {
self.motd_actived_time = time;
else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
self.motd_actived_time = 0;
- Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
}
}
}
player_powerups();
}
- if (g_minstagib)
- minstagib_ammocheck();
-
if (self.deadflag != DEAD_NO)
{
float button_pressed, force_respawn;