entity e;
e = to;
- if(to.classname == "spectator")
+ if(IS_SPEC(to))
e = to.enemy;
sf = 0;
FOR_EACH_REALCLIENT(e2)
{
if(e2 != e)
- if(e2.classname == "spectator")
+ if(IS_SPEC(e2))
if(e2.enemy == e)
e2.clientdata.SendFlags = 1;
}
if(spot.target == "")
return '-1 0 0';
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
{
if(spot.restriction == 1)
return '-1 0 0';
else
{
float mindist;
- if (arena_roundbased && !g_ca)
+ if (g_arena && arena_roundbased)
mindist = 800;
else
mindist = 100;
error("No spawnpoints for observers?!?\n");
RemoveGrapplingHook(self); // Wazat's Grappling Hook
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
{
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
}
+ if(g_lms)
+ {
+ // Only if the player cannot play at all
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
+ self.frags = FRAGS_SPECTATOR;
+ else
+ self.frags = FRAGS_LMS_LOSER;
+ }
+ else if((g_race && g_race_qualifying) || g_cts)
+ {
+ if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
+ self.frags = FRAGS_LMS_LOSER;
+ else
+ self.frags = FRAGS_SPECTATOR;
+ }
+ else
+ self.frags = FRAGS_SPECTATOR;
+
MUTATOR_CALLHOOK(MakePlayerObserver);
minstagib_stop_countdown(self);
self.pauseregen_finished = 0;
self.damageforcescale = 0;
self.death_time = 0;
+ self.respawn_flags = 0;
self.respawn_time = 0;
+ self.stat_respawn_time = 0;
self.alpha = 0;
self.scale = 0;
self.fade_time = 0;
self.punchvector = '0 0 0';
self.oldvelocity = self.velocity;
self.fire_endtime = -1;
-
- if(g_arena)
- {
- if(self.version_mismatch)
- {
- self.frags = FRAGS_SPECTATOR;
- Spawnqueue_Unmark(self);
- Spawnqueue_Remove(self);
- }
- else
- {
- self.frags = FRAGS_LMS_LOSER;
- Spawnqueue_Insert(self);
- }
- }
- else if(g_lms)
- {
- // Only if the player cannot play at all
- if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
- self.frags = FRAGS_SPECTATOR;
- else
- self.frags = FRAGS_LMS_LOSER;
- }
- else if(g_ca)
- {
- if(self.caplayer)
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else if((g_race && g_race_qualifying) || g_cts)
- {
- if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
- self.frags = FRAGS_LMS_LOSER;
- else
- self.frags = FRAGS_SPECTATOR;
- }
- else
- self.frags = FRAGS_SPECTATOR;
}
.float model_randomizer;
setcolor(self, stof(autocvar_sv_defaultplayercolors));
}
-void PlayerTouchExplode(entity p1, entity p2)
-{
- vector org;
- org = (p1.origin + p2.origin) * 0.5;
- org_z += (p1.mins_z + p2.mins_z) * 0.5;
-
- te_explosion(org);
-
- entity e;
- e = spawn();
- setorigin(e, org);
- RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
- remove(e);
-}
-
/*
=============
PutClientInServer
void PutClientInServer (void)
{
if(clienttype(self) == CLIENTTYPE_BOT)
- {
self.classname = "player";
- if(g_ca)
- self.caplayer = 1;
- }
else if(clienttype(self) == CLIENTTYPE_REAL)
{
msg_entity = self;
self.classname = "observer";
}
- if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
- self.classname = "observer";
+ MUTATOR_CALLHOOK(PutClientInServer);
if(gameover)
self.classname = "observer";
- if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
+ if(IS_PLAYER(self))
+ {
entity spot, oldself;
float j;
self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
if(autocvar_g_playerclip_collisions)
self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
- if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
+ if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
self.frags = FRAGS_PLAYER;
if(INDEPENDENT_PLAYERS)
}
self.damageforcescale = 2;
self.death_time = 0;
+ self.respawn_flags = 0;
self.respawn_time = 0;
+ self.stat_respawn_time = 0;
self.scale = 0;
self.fade_time = 0;
self.pain_frame = 0;
self.lastteleporttime = time; // prevent insane speeds due to changing origin
self.hud = HUD_NORMAL;
- if(g_arena)
- {
- Spawnqueue_Remove(self);
- Spawnqueue_Mark(self);
- }
- else if(g_ca)
- self.caplayer = 1;
-
self.event_damage = PlayerDamage;
self.bot_attack = TRUE;
if (autocvar_g_spawnsound)
soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
- } else if(self.classname == "observer") {
+ } else if(IS_OBSERVER(self)) {
PutObserverInServer ();
}
}
}
else if(self.killindicator_teamchange == -2)
{
- if(g_ca)
- self.caplayer = 0;
if(blockSpectators)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
PutObserverInServer();
}
else
SV_ChangeTeam(self.killindicator_teamchange - 1);
+ self.killindicator_teamchange = 0;
}
void ClientKill_Now()
{
if(self.cnt <= 10)
setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
- if(clienttype(self.owner) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self.owner))
{
if(self.cnt <= 10)
{ Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
}
- if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
+ if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
{
ClientKill_Now();
}
if(targetteam == 0) // just die
{
self.killindicator.colormod = '0 0 0';
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
if(self.killindicator.cnt > 0)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
}
else if(targetteam == -1) // auto
{
self.killindicator.colormod = '0 1 0';
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
if(self.killindicator.cnt > 0)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
}
else if(targetteam == -2) // spectate
{
self.killindicator.colormod = '0.5 0.5 0.5';
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
if(self.killindicator.cnt > 0)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
}
else
{
self.killindicator.colormod = Team_ColorRGB(targetteam);
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
if(self.killindicator.cnt > 0)
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
}
void ClientKill (void)
{
- if (gameover)
- return;
-
- if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
- {
- // do nothing
- }
- else if(self.freezetag_frozen)
- {
- // do nothing
- }
- else
- ClientKill_TeamChange(0);
+ if(gameover) return;
+ if(self.player_blocked) return;
+ if(self.freezetag_frozen) return;
+
+ ClientKill_TeamChange(0);
}
void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
{
float t;
- if(self.flags & FL_CLIENT)
+ if(IS_CLIENT(self))
{
print("Warning: ClientConnect, but already connected!\n");
return;
// identify the right forced team
if(autocvar_g_campaign)
{
- if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
+ if(IS_REAL_CLIENT(self)) // only players, not bots
{
switch(autocvar_g_campaign_forceteam)
{
PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
- if(clienttype(self) == CLIENTTYPE_BOT)
+ if(IS_BOT_CLIENT(self))
PlayerStats_AddPlayer(self);
if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
+ GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
LogTeamchange(self.playerid, self.team, 1);
self.netname_previous = strzone(self.netname);
- if((self.classname == STR_PLAYER && teamplay))
+ if(IS_PLAYER(self) && teamplay)
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
else
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
else
stuffcmd(self, "set _teams_available 0\n");
- if(g_arena || g_ca)
- {
- self.classname = "observer";
- if(g_arena)
- Spawnqueue_Insert(self);
- }
-
attach_entcs();
bot_relinkplayerlist();
self.jointime = time;
self.allowed_timeouts = autocvar_sv_timeout_number;
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
{
if(!autocvar_g_campaign)
{
CSQCMODEL_AUTOINIT();
self.model_randomizer = random();
-
- if(clienttype(self) != CLIENTTYPE_REAL)
- return;
-
- sv_notice_join();
-
- MUTATOR_CALLHOOK(ClientConnect);
+
+ if(IS_REAL_CLIENT(self))
+ sv_notice_join();
+
+ MUTATOR_CALLHOOK(ClientConnect);
}
/*
=============
if(self.vehicle)
vehicles_exit(VHEF_RELESE);
- if not(self.flags & FL_CLIENT)
+ if not(IS_CLIENT(self))
{
print("Warning: ClientDisconnect without ClientConnect\n");
return;
bot_relinkplayerlist();
- if(g_arena)
- {
- Spawnqueue_Unmark(self);
- Spawnqueue_Remove(self);
- }
-
accuracy_free(self);
ClientData_Detach();
PlayerScore_Detach(self);
void play_countdown(float finished, string samp)
{
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
if(floor(finished - time - frametime) != floor(finished - time))
if(finished - time < 6)
sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
limita = limita * limit_mod;
//limitf = limitf * limit_mod;
- if(g_lms && g_ca)
+ if(g_ca)
rot_mod = 0;
if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
self.dmg_inflictor = spectatee.dmg_inflictor;
self.v_angle = spectatee.v_angle;
self.angles = spectatee.v_angle;
- self.stat_respawn_time = spectatee.stat_respawn_time;
if(!self.BUTTON_USE)
self.fixangle = TRUE;
setorigin(self, spectatee.origin);
if (self == self.enemy)
return 0;
- if(self.enemy.classname != "player")
+ if not(IS_PLAYER(self.enemy))
return 0;
SpectateCopy(self.enemy);
if (other)
self.enemy = other;
- if(self.enemy.classname == "player") {
+ if(IS_PLAYER(self.enemy)) {
/*if(self.enemy.vehicle)
{
void LeaveSpectatorMode()
{
+ if(self.caplayer)
+ return;
if(nJoinAllowed(self))
{
if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
}
- else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
+ else
+ stuffcmd(self, "menu_showteamselect\n");
}
else
{
return maxclients - totalClients;
float currentlyPlaying = 0;
- FOR_EACH_REALPLAYER(e)
- currentlyPlaying += 1;
+ FOR_EACH_REALCLIENT(e)
+ if(IS_PLAYER(e) || e.caplayer == 1)
+ currentlyPlaying += 1;
if(currentlyPlaying < autocvar_g_maxplayers)
return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
* g_maxplayers_spectator_blocktime seconds
*/
void checkSpectatorBlock() {
- if(self.classname == "spectator" || self.classname == "observer") {
+ if(IS_SPEC(self) || IS_OBSERVER(self)) {
if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
dropclient(self);
if(self.motd_actived_time == 0)
{
if (autocvar_g_campaign) {
- if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
+ if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
self.motd_actived_time = time;
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
}
if (autocvar_g_campaign) {
if (self.BUTTON_INFO)
self.motd_actived_time = time;
- else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
+ else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
self.motd_actived_time = 0;
Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
}
void PlayerUseKey()
{
- if(self.classname != "player")
+ if not(IS_PLAYER(self))
return;
if(self.vehicle)
MUTATOR_CALLHOOK(PlayerUseKey);
}
-.float touchexplode_time;
-
/*
=============
PlayerPreThink
WarpZone_PlayerPhysics_FixVAngle();
self.stat_game_starttime = game_starttime;
+ self.stat_round_starttime = round_starttime;
self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
self.stat_leadlimit = autocvar_leadlimit;
- if(g_arena || (g_ca && !allowed_to_spawn))
- self.stat_respawn_time = 0;
- else
- self.stat_respawn_time = self.respawn_time;
-
if(frametime)
{
// physics frames: update anticheat stuff
self.usekeypressed = self.BUTTON_USE;
}
- if(clienttype(self) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(self))
PrintWelcomeMessage();
- if(self.classname == "player") {
+ if(IS_PLAYER(self))
+ {
CheckRules_Player();
if (self.deadflag != DEAD_NO)
{
- float button_pressed, force_respawn;
if(self.personal && g_race_qualifying)
{
if(time > self.respawn_time)
{
self.respawn_time = time + 1; // only retry once a second
+ self.stat_respawn_time = self.respawn_time;
respawn();
self.impulse = 141;
}
}
else
{
+ float button_pressed;
if(frametime)
player_anim();
button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
- force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
+
if (self.deadflag == DEAD_DYING)
{
- if(force_respawn)
+ if(self.respawn_flags & RESPAWN_FORCE)
self.deadflag = DEAD_RESPAWNING;
else if(!button_pressed)
self.deadflag = DEAD_DEAD;
respawn();
}
}
+
ShowRespawnCountdown();
+
+ if(self.respawn_flags & RESPAWN_SILENT)
+ self.stat_respawn_time = 0;
+ else
+ self.stat_respawn_time = self.respawn_time;
}
// if respawning, invert stat_respawn_time to indicate this, the client translates it
return;
}
- // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
- // so (self.deadflag == DEAD_NO) is always true in the code below
-
- if(g_touchexplode)
- if(time > self.touchexplode_time)
- if(self.classname == "player")
- if(self.deadflag == DEAD_NO)
- if not(IS_INDEPENDENT_PLAYER(self))
- FOR_EACH_PLAYER(other) if(self != other)
- {
- if(time > other.touchexplode_time)
- if(other.deadflag == DEAD_NO)
- if not(IS_INDEPENDENT_PLAYER(other))
- if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
- {
- PlayerTouchExplode(self, other);
- self.touchexplode_time = other.touchexplode_time = time + 0.2;
- }
- }
if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
{
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
// FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
// I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
- Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
+ if(self.vehicle)
+ Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
+ else
+ Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
}
self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
self.lms_traveled_distance = 0;
if (intermission_running)
IntermissionThink (); // otherwise a button could be missed between
return;
- } else if(self.classname == "observer") {
+ } else if(IS_OBSERVER(self)) {
ObserverThink();
- } else if(self.classname == "spectator") {
+ } else if(IS_SPEC(self)) {
SpectatorThink();
}
float oldspectatee_status;
oldspectatee_status = self.spectatee_status;
- if(self.classname == "spectator")
+ if(IS_SPEC(self))
self.spectatee_status = num_for_edict(self.enemy);
- else if(self.classname == "observer")
+ else if(IS_OBSERVER(self))
self.spectatee_status = num_for_edict(self);
else
self.spectatee_status = 0;
//CheckPlayerJump();
- if(self.classname == "player") {
+ if(IS_PLAYER(self)) {
CheckRules_Player();
UpdateChatBubble();
if (self.impulse)