if(self.killcount != -666) {
if(g_lms) {
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
else
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
- } else { Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
+ } else { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); }
if(self.just_joined == FALSE) {
LogTeamchange(self.playerid, -1, 4);
self.netname_previous = strzone(self.netname);
if((self.classname == STR_PLAYER && teamplay))
- Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
else
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
stuffcmd(self, strcat(clientstuff, "\n"));
stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
if(autocvar_sv_eventlog)
GameLogEcho(strcat(":part:", ftos(self.playerid)));
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
DropAllRunes(self);
MUTATOR_CALLHOOK(ClientDisconnect);
self.alpha = default_player_alpha;
self.exteriorweaponentity.alpha = default_weapon_alpha;
self.items &~= IT_STRENGTH;
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
}
}
self.alpha = g_minstagib_invis_alpha;
self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
}
}
if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
}
if (time < self.invincible_finished)
{
self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
}
}
if (time > self.strength_finished)
{
self.items = self.items - (self.items & IT_STRENGTH);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
}
}
if (time < self.strength_finished)
{
self.items = self.items | IT_STRENGTH;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
}
}
if (time > self.invincible_finished)
{
self.items = self.items - (self.items & IT_INVINCIBLE);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
}
}
if (time < self.invincible_finished)
{
self.items = self.items | IT_INVINCIBLE;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
}
}
{
self.superweapons_finished = 0;
self.items = self.items - (self.items & IT_SUPERWEAPON);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
}
else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
{
self.items = self.items - (self.items & IT_SUPERWEAPON);
WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
- //Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
+ //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
}
}
if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
{
self.items = self.items | IT_SUPERWEAPON;
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
}
else
PutClientInServer();
if(self.classname == STR_PLAYER)
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
//if(!autocvar_g_campaign)
//if (time < self.jointime + autocvar_welcome_message_time)
}
if(timeleft <= 0)
{
- Send_Notification(NOTIF_ANY, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
dropclient(self);
return;
}