// needed for player sounds
this.model = "";
FixPlayermodel(this);
- }
+ }
setmodel(this, MDL_Null);
setsize(this, STAT(PL_CROUCH_MIN, NULL), STAT(PL_CROUCH_MAX, NULL));
this.view_ofs = '0 0 0';
PutObserverInServer(this);
} else if (IS_PLAYER(this)) {
if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE);
-
+
PlayerState_attach(this);
accuracy_resend(this);