#include "navigation.qh"
-#include <server/defs.qh>
+#include <server/bot/api.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
#include <server/miscfunctions.qh>
#include "cvars.qh"
#include "bot.qh"
#include "waypoints.qh"
-#include <common/items.qh>
+#include <server/items/items.qh>
#include <common/items/_mod.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/mapobjects/func/ladder.qh>
+#include <common/mapobjects/trigger/hurt.qh>
#include <common/mapobjects/trigger/jumppads.qh>
.float speed;
this.wp_goal_prev0 = e;
}
- if(g_jetpack)
- if(e==this.navigation_jetpack_goal)
+ if((this.items & IT_JETPACK) && e == this.navigation_jetpack_goal)
return true;
// if it can reach the goal there is nothing more to do