]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/havocbot/havocbot.qc
Use the weapon entity as a parameter to ATTACK_FINISHED instead of the slot number...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / havocbot / havocbot.qc
index b66d423d98fa31337b3e3ab8cb411d9042ae70ca..63f1e0179442941435d9dfc6aeb30ef6e8c9d8c4 100644 (file)
@@ -18,6 +18,7 @@
 #include <common/items/_mod.qh>
 #include <common/wepent.qh>
 
+#include <common/mapobjects/func/ladder.qh>
 #include <common/mapobjects/teleporters.qh>
 #include <common/mapobjects/trigger/jumppads.qh>
 
@@ -668,7 +669,8 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
+               else if(!this.jumppadcount && !this.goalcurrent.wphardwired
+                       && GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
                        {
@@ -861,13 +863,18 @@ void havocbot_movetogoal(entity this)
                // if bot used the jumppad, push towards jumppad origin until jumppad waypoint gets removed
                destorg = this.goalcurrent.origin;
        }
-       else if (this.goalcurrent.wpisbox && boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin + eZ * this.mins.z, this.origin + eZ * this.maxs.z))
+       else if (this.goalcurrent.wpisbox)
        {
                // if bot is inside the teleport waypoint, head to teleport origin until teleport gets used
-               bunnyhop_forbidden = true;
-               destorg = this.goalcurrent.origin;
-               if(destorg.z > this.origin.z)
-                       PHYS_INPUT_BUTTON_JUMP(this) = true;
+               // do it even if bot is on a ledge above a teleport/jumppad so it doesn't get stuck
+               if (boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin + eZ * this.mins.z, this.origin + eZ * this.maxs.z)
+                       || (this.absmin.z > destorg.z && destorg.x == this.origin.x && destorg.y == this.origin.y))
+               {
+                       bunnyhop_forbidden = true;
+                       destorg = this.goalcurrent.origin;
+                       if(destorg.z > this.origin.z)
+                               PHYS_INPUT_BUTTON_JUMP(this) = true;
+               }
        }
 
        diff = destorg - this.origin;
@@ -1151,8 +1158,13 @@ void havocbot_movetogoal(entity this)
                }
                if (ladder_zdir)
                {
-                       dir.z = ladder_zdir * 1.3;
-                       dir = normalize(dir);
+                       if (vdist(flatdir, <, 15))
+                               dir = ladder_zdir * '0 0 1';
+                       else
+                       {
+                               dir.z = ladder_zdir * 1.3;
+                               dir = normalize(dir);
+                       }
                }
        }
 
@@ -1390,7 +1402,7 @@ void havocbot_chooseweapon(entity this, .entity weaponentity)
        // Should it do a weapon combo?
        float af, ct, combo_time, combo;
 
-       af = ATTACK_FINISHED(this, 0);
+       af = ATTACK_FINISHED(this, weaponentity);
        ct = autocvar_bot_ai_weapon_combo_threshold;
 
        // Bots with no skill will be 4 times more slower than "godlike" bots when doing weapon combos