#include <common/items/_mod.qh>
#include <common/wepent.qh>
+#include <common/mapobjects/func/ladder.qh>
#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/trigger/jumppads.qh>
return;
}
- else if(GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
+ else if(!this.jumppadcount && !this.goalcurrent.wphardwired
+ && GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR) > ROCKETJUMP_DAMAGE())
{
if(this.velocity.z < 0)
{
// if bot used the jumppad, push towards jumppad origin until jumppad waypoint gets removed
destorg = this.goalcurrent.origin;
}
- else if (this.goalcurrent.wpisbox && boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin + eZ * this.mins.z, this.origin + eZ * this.maxs.z))
+ else if (this.goalcurrent.wpisbox)
{
// if bot is inside the teleport waypoint, head to teleport origin until teleport gets used
- bunnyhop_forbidden = true;
- destorg = this.goalcurrent.origin;
- if(destorg.z > this.origin.z)
- PHYS_INPUT_BUTTON_JUMP(this) = true;
+ // do it even if bot is on a ledge above a teleport/jumppad so it doesn't get stuck
+ if (boxesoverlap(this.goalcurrent.absmin, this.goalcurrent.absmax, this.origin + eZ * this.mins.z, this.origin + eZ * this.maxs.z)
+ || (this.absmin.z > destorg.z && destorg.x == this.origin.x && destorg.y == this.origin.y))
+ {
+ bunnyhop_forbidden = true;
+ destorg = this.goalcurrent.origin;
+ if(destorg.z > this.origin.z)
+ PHYS_INPUT_BUTTON_JUMP(this) = true;
+ }
}
diff = destorg - this.origin;
}
if (ladder_zdir)
{
- dir.z = ladder_zdir * 1.3;
- dir = normalize(dir);
+ if (vdist(flatdir, <, 15))
+ dir = ladder_zdir * '0 0 1';
+ else
+ {
+ dir.z = ladder_zdir * 1.3;
+ dir = normalize(dir);
+ }
}
}
// Should it do a weapon combo?
float af, ct, combo_time, combo;
- af = ATTACK_FINISHED(this, 0);
+ af = ATTACK_FINISHED(this, weaponentity);
ct = autocvar_bot_ai_weapon_combo_threshold;
// Bots with no skill will be 4 times more slower than "godlike" bots when doing weapon combos