.bool bot_pickup_respawning;
.float bot_canfire;
.float bot_strategytime;
+.float bot_jump_time;
.float bot_forced_team;
.float bot_config_loaded;
float botframe_spawnedwaypoints;
float botframe_nextthink;
float botframe_nextdangertime;
-float bot_cvar_nextthink;
int _content_type;
#define IN_LAVA(pos) (_content_type = pointcontents(pos), (_content_type == CONTENT_LAVA || _content_type == CONTENT_SLIME))
*/
entity bot_spawn();
-float bot_fixcount();
+bool bot_fixcount();
void bot_think(entity this);
void bot_setnameandstuff(entity this);