float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
float autocvar_g_balance_nex_secondary_force;
float autocvar_g_balance_nex_secondary_refire;
-noref float autocvar_g_balance_nex_switchdelay_drop;
-noref float autocvar_g_balance_nex_switchdelay_raise;
float autocvar_g_balance_nex_reload_ammo;
float autocvar_g_balance_nex_reload_time;
float autocvar_g_balance_nexball_primary_animtime;
float autocvar_g_balance_uzi_sustained_spread;
float autocvar_g_balance_uzi_reload_ammo;
float autocvar_g_balance_uzi_reload_time;
-float autocvar_g_balance_weaponswitchdelay;
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_materialconstant;