int autocvar_sv_name_maxlength = 64;
bool autocvar_sv_precacheplayermodels;
bool autocvar_sv_q3acompat_machineshotgunswap;
-bool autocvar_g_allow_noncore_weapons = true;
+bool autocvar_g_weapon_noncore_allow = true;
bool autocvar_sv_servermodelsonly;
int autocvar_sv_spectate;
float autocvar_sv_spectator_speed_multiplier;