float autocvar_g_arena_roundbased;
float autocvar_g_arena_round_timelimit;
float autocvar_g_arena_warmup;
-float autocvar_g_assault;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_balance_armor_limit;
float autocvar_g_balance_armor_regen;
float autocvar_g_keyhunt_teams_override;
float autocvar_g_lms_campcheck_damage;
float autocvar_g_lms_campcheck_distance;
+float autocvar_g_lms_extra_lives;
float autocvar_g_lms_campcheck_interval;
float autocvar_g_lms_join_anytime;
float autocvar_g_lms_last_join;
float autocvar_g_minstagib_ammo_drop;
float autocvar_g_minstagib_extralives;
float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_minstagib_invis_alpha;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
float autocvar_g_physical_items;
float autocvar_g_physical_items_damageforcescale;
float autocvar_g_physical_items_reset;
+float autocvar_g_touchexplode_radius;
+float autocvar_g_touchexplode_damage;
+float autocvar_g_touchexplode_edgedamage;
+float autocvar_g_touchexplode_force;