float autocvar_g_arena_roundbased;
float autocvar_g_arena_round_timelimit;
float autocvar_g_arena_warmup;
-float autocvar_g_assault;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_balance_armor_limit;
float autocvar_g_balance_armor_regen;
float autocvar_g_minstagib_ammo_drop;
float autocvar_g_minstagib_extralives;
float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_minstagib_invis_alpha;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")