]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_settings_game_weapons.qc
Merge branch 'master' into Lyberta/WaypointIcons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_settings_game_weapons.qc
index 1d75ecb49b39b0b2ba58293137c3d88051e53b32..5c77faffb501ed0ca2aebf740dd8d559548b94d4 100644 (file)
@@ -3,6 +3,7 @@
 #include "weaponslist.qh"
 #include "commandbutton.qh"
 #include "textlabel.qh"
+#include "textslider.qh"
 #include "checkbox.qh"
 #include "button.qh"
 #include "radiobutton.qh"
@@ -23,9 +24,7 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
 {
        entity e;
        entity weaponsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
-               "sendcvar cl_autoswitch;"
                "sendcvar cl_weaponpriority;"
-               "sendcvar cl_weaponimpulsemode;"
                , COMMANDBUTTON_APPLY);
        weaponsApplyButton.disableOnClick = true;
 
@@ -51,12 +50,12 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
                        _("Make use of the list above when cycling through weapons with the mouse wheel")));
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_autoswitch", _("Auto switch weapons on pickup"),
                        _("Automatically switch to newly picked up weapons if they are better than what you are carrying")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons")));
        me.TR(me);
@@ -74,6 +73,18 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
                me.TD(me, 1, 1.0, e = makeXonoticRadioButton_T(1, "cl_gunalign", "3", _("Right align"),
                        _("Position of the weapon model; requires reconnect")));
                        setDependent(e, "r_drawviewmodel", 1, 1);
+       me.TR(me);
+                       me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Weapon model opacity:")));
+                               setDependent(e, "r_drawviewmodel", 1, 1);
+
+                       me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_viewmodel_alpha"));
+                               setDependent(e, "r_drawviewmodel", 1, 1);
+                               e.addValue(e, "15%", "0.15");
+                               e.addValue(e, "25%", "0.25");
+                               e.addValue(e, "50%", "0.5");
+                               e.addValue(e, "75%", "0.75");
+                               e.addValue(e, "100%", "1");
+                               e.configureXonoticTextSliderValues(e);
        me.TR(me);
        me.TR(me);
                me.TDempty(me, 0.2);