+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticGameSettingsTab) EXTENDS(XonoticTab)
- METHOD(XonoticGameSettingsTab, fill, void(entity))
- ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
- ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameSettingsTab, rows, float, 15.5)
- ATTRIB(XonoticGameSettingsTab, columns, float, 6.5)
-ENDCLASS(XonoticGameSettingsTab)
-entity makeXonoticGameSettingsTab();
-#endif
-
-#ifdef IMPLEMENTATION
-entity makeXonoticGameSettingsTab()
-{
- entity me;
- me = spawnXonoticGameSettingsTab();
- me.configureDialog(me);
- return me;
-}
-
-void XonoticGameSettingsTab_fill(entity me)
-{
- entity mc;
- mc = makeXonoticTabController(me.rows - 2.5);
-
- me.TR(me);
- me.TDempty(me, 0.25);
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Crosshair"), makeXonoticGameCrosshairSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("HUD"), makeXonoticGameHUDSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Messages"), makeXonoticGameMessageSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Weapons"), makeXonoticGameWeaponsSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Models"), makeXonoticGameModelSettingsTab()));
-
- me.gotoRC(me, 1.5, 0);
- me.TD(me, me.rows - 1.5, me.columns, mc);
-
- /*
-
- makeXonoticGameViewSettingsTab()));
- makeXonoticGameGeneralSettingsTab()));
- makeXonoticGameCrosshairSettingsTab()));
-
- makeXonoticGameWeaponSettingsTab()));
- l"), makeXonoticGamePlayermodelSettingsTab()));
- makeXonoticGameHUDSettingsTab()));
- on"), makeXonoticGameNotificationSettingsTab()));
-
-
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects and harsh language"))); // also set sv_gentle
- */
-}
-#endif